Farmsworth Housse

The farmsworth housse is the perfect subject to practice archi viz.
I wanted to practice diferent things:
-Creation of an natural environement, with forest pack
-test lighting and atmosphere effect. I have tryed diferent technic for the fog (in rendering and at post prod).
-Practice compositing with render elements and using zdepht as mask to manage the deep of the effects.

Making of RED BARN animation by Jamie Holmes

Making of RED BARN

The Animation GRAND PRIZE winning entry by Jamie Holmes for the CONVERTED Challenge. An exercise at complete world-building and storytelling to boot! Jamie Holmes is no stranger to such a challenge as we’ve seen him doing it previously during the CABINS challenge. Enjoy this one as he takes us for a spin in his process of making of Red Barn.

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MARNIX

Architecture | A2M
Location | Brussels, Belgium
Year | 10.2020
Soft | 3ds Max, Corona renderer, Adobe Photoshop CC

Marnix is a project to renovate an existing building. The building is located in Brussels and was granted landmark status this year.

The renovated building will house a co-working hub and a cafe. On the roof of the building there will be a restaurant, a bar and a garden with a view of the Royal Palace.

The 3d visualization of the project was done for the architectural bureau A2M.

Enjoy the view!

https://provisual.pro/
https://www.behance.net/Aleks_Suharukov
https://www.instagram.com/provisual.pro/
https://www.facebook.com/ProvisualPro/
https://www.pinterest.com/ProvisualPro/

https://www.youtube.com/c/Provisual3Dstudio

Jesolo Lido Pool Villa

In the beginning, it is necessary to have a basic reference for how to build the project..and with this I found archdaily a very important site for this type of project, which consists of an amazing architectural design and advanced photography that helps you build the project’s scenery..
After collecting the required images, I first started on the sketchup to Model the project, and then completed the scene on 3dmax with the help of forest pack and maxtree, megascan.

As for lighting, I found HDRI Heaven the desired way to build the appropriate and required light, and in the end i used corona renderer for final result images