VILLA NOVA

VILLA NOVA

Architecture & Interior Design: Atelier Estimo
Location: Zurich, Switzerland
Render: NIKO visual – www.nikovisual.com

https://www.behance.net/gallery/73965457/VILLA-NOVA

We were very pleased to work on this project for architects Atelier Estimo.
The dream house is located on a beautiful southern slope overlooking Zurich.

The functional and exquisite design is perfectly combined with clear lines of the facade.
The harmony of natural materials of wood, concrete and stone creates an atmosphere of comfort and coziness.

Studio Apartment

As an Architect, designer and visualiser, I am attracted to spaces that oozes personality. I wanted to create a space that reflects my attraction to modern living spaces in growing Cities. This visualisation is just a simple room, with typical Revit window families and 3D models downloaded from Cadnav, but it explores what a designer can do with a simple thought and a few precedent images.

The Floorboards are generated with FloorGenerator, very simple box modelling and chamfering, Revit windows, and models downloaded from Cadnav for personal use. Workflow consisted of Revit – 3DS Max – Vray – and a subtle touch in photoshop.

Thanks!

Walmer

Melbourne’s most acclaimed architects (Bates Smart) have designed this multi residential – mixed use building to maximize views to the river and create residencies where urban life seamlessly connects with nature.
It was important for our studio to set the right tone and composition for each shot to help compliment the design language. One of the major elements in the design is how the large terraces cascade down the northern elevation and almost merge into the contours of the river bank.
Technically it was very hard to capture certain angles due to ongoing neighboring construction, so the decision was made early on to go full 3D for the majority of the shots.
The largest challenge was file management, with some scenes ending up over 7 gig even though the building was modeled procedurally with rail-clone and all interior assets (furniture/curtains/plants) were scattered with Forest pack. We probably did go OTT by scattering debris and gravel on the roads surfaces, especially from the distance the cameras were positioned. As they say…The devil is in the detail.
A small animation is in production and will be released next year.