Hunter House

The Hunter House has been something we have been working on intermittently for the past year. We’ve used it as a testbed for lots of new techniques including World Machine, Real Displacement Textures, and Mega Scans to name a few.

I designed the hotel concept for a private client, who has been working with The Boundary for several years.

The building comprises two longitudinal blocks that overlap to create a partial upper story. Fins of concrete set between the floor and roof slabs promise to offer uninterrupted views out into the landscape – a key point in the brief.

While The Boundary has created numerous sets of renderings for the client for larger commercial projects in the US, this is the first architectural commission.

Making of Art Gallery Part ONE – Corona Renderer and V-Ray

You’ve seen this work by Pavel Huerta as part of AXYZ Design’s new ANIMA release, and today I’m very happy to share the first part of a making-of Pavel wrote, diving into the process of making the “Art Gallery Animation”. He did it with Corona Renderer, V-Ray and Unreal Engine which makes it a unique case study!

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“Eltra” office building

Here is one of my last works. “Eltra” is an old office building located in Bydgoszcz, Poland.
The old office building is located in the city center and will be remodeled and receive a new elevation.
Designed by Archigeum architects.

In this project, I have extensively used Rail Clone to create interiors and the windows with blinds. Anima was very handy to place all 3d people in right places and poses to simulate an office workday with proper perspective and lighting. I have added an extra shot made for Christmas.