Serene Bathroom

A personal, training project that was a concept for my interior design classes at university. The goal was to create a calm and relaxing space – a respite from everyday rush. To facilitate the goals, I merged the bathroom space with a small garden and left the room open to the exterior for an even deeper connection with the surrounding nature.
I focused on two different lighting conditions – morning sun and dusk which are the most common times to take a long bath.

The entire project was made in Blender and rendered with Cycles – caustics for the bathtub were rendered with LuxCore.

https://www.behance.net/gallery/106634083/Serene-Bathroom

Making of House 59

Blender is picking up in ArchViz, and I’m looking into it at The Craft as well. Today I’m very happy to share the Making of House 59 by 77 Studio. They took it upon themselves to create this all with Blender & Cycles. Dive in as they describe their process and let’s discuss this on TALK.

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House 59

House 59 – Created by Seventy seven studio.

It’s our first Post here so I’ll be a bit shy when writing. 🤪🤪

This beautiful house located on the outer of Medellin- Colombia, was a great excuse to create some renderings that could show all the architectural beauty of this project.

First this project was developed at the beginning of the year. Between March and April, we mainly use Blender, Cycles, Photoshop and a lot of add-ons inside blender.

We wanted to take advantage of each render and show a little of everything, as for the renders we tried to use different lighting to check which one was more suitable and showed the house perfectly.

Going a little further into the stage of creating the render, we begin by adapting the camera a little to the client’s requirements, after that we add all the interior design and begin to adapt the lighting, after this we add textures and finally small details.

In this project I remember that we use Textures from Poliigon and Megascans, we also use models from Designconnected and 3dsky, as for the skies (Hdri) from Hdrihaven and Poliigon and the vegetation from Maxtree.

I hope and everyone likes this project created with a lot of love and always with our mentality to improve in each scene that a client has available to us.

Thank you very much, Cristian Taborda.

CAVERN SONANCES

I created my short film between february and March 2020. My short animation was inspired by Jeita Grotto Theatre – Jørn Utzon’s vision of a theatre hidden in the insides of Jeita cave in Lebanon. Building was never built and only imagination can make it alive. I started with analysing architect´s paper sketches and transferring them into full shapes in 3D Software (Rhinoceros, Blender). I modelled all the necessary details. Next step was even more interesting! Now I had to understand what was the motivation for the building to appear in such an extraordinary space. I had to imagine,how one enters the space, what he/she feels, hears or even smells. I created series of shots in 3D using Unreal Engine and Twinmotion. I post-produced my animation in Adobe After Effects.

Cavern Sonances | PLOT

* SKETCH*

Journey begins with the sketch. Drawing of a rchitect´s vision of a theatre hidden in the insides of Cave. The Paper starts to reveal creases, disintegrates to once and for all morph into a shape of a cavern stone.
FOSSIL
Cavern ground,shaped by the erosion is reassembling fossilized skeleton. Relics form a framework of the theatre. It seems, as if building shapes ware buried here from prehistoric times.

*BURNING COAL*

Ground gently heats with a burning campfire coal. Smoke fills the air.Fossil specimens break their outer shells. They now, rise from the ground in shapes of equally sized steel segments. Theatre nest skeleton is being assembled.

*ENTER IN COLD*

I enter Grotto silently. This place is filled with mysteries. I can feel drops of water suspended in the air. Water is spilling over rocks. Fog sits on the ground. Seems like, time has been frozen forever.
Now, I need to sharpen my senses to let the vague light and natural acoustics to direct me. Distant hints let me see fragile glare, almost like a dying fire.

*APPEAR*

Lights become warmer. I cannot help being spellbound by enigmatic nature of the place. Coarse, rock wall is bathed in a golden light. Long shadow figures follow the rhythm along the narrow corridors. I fi nally glide across the space, where gently lit theater structure reveals.

*SCENE*

I take a seat. Scene is lit with white smoke swirl. Audience is gathering. Instruments are being tuned. Artist is swept in flames like a candle wick.