Best of Week 24/2016 by Andrei Mikhalenko was about recreating a strong image he carried in his mind for some time. It was a personal project in which he bonded the winter harvested field concept with a house he designed later on to fit. This work focused heavily on creating the environment using GrowFx and Forest Pack. Besides these, Andrei also used 3dsmax and V-Ray to create the final images. Dive into this detailed making of the “Winterhill”. Enjoy!
iToo Software has released a new Forest Pack tips and tricks episode to illustrate how the plugin can be used to scatter on vertical surfaces to create green walls. As well as going through the basics they share some tips on using and painting planting plans, as well as demonstrating how Forest Pack and RailClone can work together to make a fully parametric setup.
iToo Software have released a new tips and tricks episode that introduces Forest Effects, a feature introduced in Forest Pack 5 that allows users to extend the functionality of Forest Pack using expressions. In this tutorial they focus on the fundamentals, including using the bundled samples as well as how to import, organise and use effects from 3rd parties.
I’ve seen this work by Mark as it was building up and taking shape. What a great finale! awarding him Best of Week 48/2015 and today I’m happy to share the making-of these beautiful visuals by Mark Staddon. Being a Prefab project makes it all the more interesting. Designed by Alchemy Architects and located in Mafra Texas. Mark took some creative license on this one and used 3ds Max, Corona Renderer, and Photoshop to get it done. Enjoy!
tresde’s Santi Sánchez makes a new appearance on the blog with his recent project “IRACEMA”. He previously posted the making-of ‘Crystal Box’ Villa, which was mostly post-production based and now we can see a mostly pure 3d / photo-realistic base approach. Follow Santi as he goes about describing his process from start to finish below. Enjoy!
iToo Software have released a new tips and tricks episode that explains how you can re-seed parametric objects automatically using Forest Pack. Using examples that include procedural stones, nested Forest pack patches and GrowFX trees, they show how you create the largest variety with just a few objects in the scene.
- Best of Week 47/2016 – Arnhem City Block by A2STUDIODecember 1, 2016 - 14:27
- Best of Week 46/2016 – Swiss Interior by Visual Workshop 3DDecember 1, 2016 - 14:25
- Best of Week 45/2016 – Hyperloop One by BIGNovember 17, 2016 - 18:33
- Best of Week 44/2016 – Jupiter Hotel, Portland, Oregon by Brick VisualNovember 7, 2016 - 15:04
- Best of Week 43/2016 – Island Rings by Thomas DuboisNovember 3, 2016 - 14:58
Have no fear of perfection – you’ll never reach it.
— Salvador Dali