Jackrabbit

This project was interesting as the developer just had dirt and the desire to show a simple rendering on the lots billboard to get potential clients. They had no plan but they gave us the direction of “Lots of glass facing the views of Camelback mountain with a game room and master on the second floor.” I know, not a lot to go on. We developed the floor plan and elevations in SketchUp to make the modeling a bit faster and to avoid having to import CAD drawings.

Once the basic model was completed we then got to work populating the scene with trees and plants form Laubwerks and we used Skatter add the grass and gravel. Since we had a lot of freedom with the materials we decided to use as many vray standard materials as possible to save time and to see what they could do. The new material included in Vray 3.6 are great and required little of no modification to great results.

Making of 80 East 10th Film

Moso Studio shares with us a fantastic breakdown of their work on the 80 East 10th film for NAVA and Brown Harris Stevens. The goal was to portray NAVA’s vision in a way that would resonate with viewers, and so the unique and intricate facade pattern was recruited for this purpose, with a sphere guiding the viewer all through the film along with some smart Forest Pack tricks to accompany that. Enjoy!

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Lighthouse

This is full CGI project. Everything was modeled in 3ds Max, except the ground mesh.
It was created in World Machine. The grass and trees were scattered with Forest Pack. The images were rendered with V-ray.
I hope you will find my work interesting!