Statek

The idea was to take the concept of an old barn and wrap it in a newer garment using modern features such as fired bricks, large glazed windows, etc. The object that is situated between the trees is surrounded by a field and wild nature, yet it joins everything needed for a modern way of living.

Urban Blue Zone

There was a big tender In Utrecht (The Netherlands) for a big area between 2 rail tracks. It had to be filled with a lot of housing and some retail. Mecanoo asked us to make the visuals of their design. The visuals needed to have this summerish feeling. The concept of Mecanoo referred to the so-called Blue Zones. Areas where people will live longer and healthier. Something that should be reflected in the visuals.

Villalobar de Rioja

This is a part of a renovation project of a building for a new hotel in Villalobar de Rioja (Spain) with arabian history. The client wanted something different and new but with a touch arabics. The materials that they wanted for the project were wood, ceramic, stone.. nothing of plastics or synthetics. Also, they wanted to see the stone of the facade wall and to use Tadelakt for the bathroom.

My goal was to show an opened bathroom without losing the warmness of the room.

Chapters – Finch House

3D modelling for this project was mainly in SketchUp, based on the architect’s proposed plans and elevations.

The SketchUp file was then imported into 3ds Max where I finished modelling the details and added in the vegetation and scatters using Corona renderer’s in-built tools.

Texturing was a mix of traditional images found online through texture libraries but the white bricks were done using substance designer as was the reconstituted stone details.

Lighting is with Corona Sun and sky only with default settings. The marketing team wanted to convey as much light as possible. My main concern was getting a nice balance of lights and darks in the composition and so tested the Sun in various positions until I had some nice shadows playing off of the surfaces. Sometimes I moved trees to suit the composition to frame elements or so their shadows could play off different surfaces.

I try to complete most of my images in 3d and minimize post production. In this case Photoshop was used to add in the sky and entourage. Other than that I adjusted levels and made colour adjustments. I rendered out a Z-Depth pass which I used for subtle DOF and an inverted version as an atmosphere layer to create a little more depth.