Chopin International Music Centre

Location: Żelazowa Wola, Poland

Project year: 2018

Lead Architects: Jakub Figel, Filip Kurasz

Team: Karolina Jankowska, Jakub Tajer

Acoustics: Arau Acustica – Higini Arau, Jordi Oliver / www.arauacustica.com

Visualizations:  ©  ELEMENT / http://welcometoelement.com

Żelazowa Wola is a small village in Poland, well-known as a birthplace of a famous polish compositor and pianist – Fryderyk Chopin. The picturesque scenery of endless forest favors leisure activities and relaxation. Tourists from all over the world gather here to honor Fryderyk Chopin.

Landscape of Żelazowa Wola connotes with peaceful country site with wide fields and all-embracing nature. It inspired architects to design a building which will correspond with this unique scenery.

Architects proposed the concept of new International Music Centre, which was designed to blend into the nature. The whole Centre integrates with the park by set of composition openings and view connections with the Fryderyk Chopin’s birth house. While walking through the park the only transparency is provided through the lower part of the trees – trunks. Treetops are covering the view with its broad sizes. This dependence was an inspiration to design a half-divided façade of the building. Light plinth and solid top. The lower part was covered with glass and mirror panels to let the building sink in greenery. The wooden planks, placed on the upper part of the façade, were made by using old Japanese Shou Sugi Ban technique. This burnt up wood is durable and resistant to pests, simultaneously being highly aesthetic.

Natural material refers to historical wooden Mazovia cottage architecture taking into account architectural traditions of the region. For example, traditional gable roof is interpreted in the modern way by diagonally placed ridgepole. All solutions aimed to prove that not the building is the most important thing in this particular location, but the nature itself.

The main entrance to the building is kept in the old manor style referring to the Fryderyk Chopin’s XIX century house. Pathways and bridges near the building are designed to connect the site with existing park. It encourages visitors to walk through area and experience unification with whole park set.
The Concert Hall was designed in collaboration with Arrau Acustica. The volume has 7500m3 and can house 600 viewers and 100 musicians. The shape of the Hall was designed to provide the best acoustic conditions. Glazed wall behind the scene is emphasizing the beautiful context and allows visitors to have a direct view on the park, which becomes a constantly changing scenery.

The building is physically and functionally divided into three blocks to provide functional clarity of the plan and to diffuse one big mass into three smaller parts. This provides desired views of the park and suitable insolation.

First and main part is a Concert Hall connected with all necessary functions and welcoming area with double-floor foyer, ticket desk, cloakrooms and cafeteria with leisure space. Second block contains Chamber Hall, practice rooms for musicians and offices whereas in the third block are designed conference, education and guest rooms. Second and third block are connected with chamber foyer and restaurant space. Three blocks are linked with glazed corridor which provides the unique scenery from the back side of the building.

Lake Lugano House

I first came across the Lake Lugano House when I saw the visuals done by James Pickford back in 2012. I had never worked on an exterior scene before so decided to have a crack at it myself.

I found some plan views of the house online and recreated them in AutoCAD to import into 3ds max. Using these and various reference images I was able to model the entire house and surrounding area. I rendered the initial visuals using forest pack and vray and having only worked on it during my lunch breaks it took me a couple of months.

I recently found those visuals when cleaning out my hard drive and decided they needed revisiting. I cleaned up the entire model and mapped everything properly. I added a new lighting setup, recreated all the materials and updated all the forest objects. I was also fortunate enough to find a high res panorama image of Lake Lugano itself which is a massive feature of the final images.

It took me about a month to complete, again working on it during my lunch hour every now and then. The final images were rendered using vray with a fair bit of post in photoshop.

RECO HOUSE

I will not be lazy and will make a brief description of the project.
Since I said, it’s a personal project, done for yourself. On the Internet, I came across an interesting house that inspired me to implement 3D rendering. As a basis, I took the plans and references of this house. The environment is my fantasy, I experimented and achieved the necessary frames of mood and atmosphere.

Thank you

Iconic Mosque

Iconic Mosque

Location: Dubai, United Arab Emirates (UAE)
Soft: 3dsmax, сoronarenderer, photoshop
Visualization: Terodesign
Date: May 2018

Behance: https://www.behance.net/gallery/66222493/Iconic-Mosque

Modern House in Japan – Hiroshima – Node+

Few months ago, I came across to a really nice wooden modern design of a Japanese house near Hiroshima. One thing I really like about Japan’s architecture and design is the simplicity in shapes.
I love the wood as a material and this house is simply full of it. I loved the images as a reference guide at archdaily.com website so I modeled the house by only using one ground floor plane drawing and one
cross section. However the modeling was not tricky at all, and I just had to improvise a bit with the vegetation since I didn’t have enough time to use the speedtree software for bamboo creation that surrounds the house in real life. That way I only used some R&D models and evermotion tree models.

COUNTRY HOUSE

This image was made for the purpose of testing procedural ecosystems.

At the same time I wanted to convey the idea that the strong lines and the dark colors of the brutalist architecture can blend well with the chromatic scale of the typical Mediterranean forest.

The building and the ground were modeled in 3ds MAX; the lawn, the trees and the gravel have been inserted using Forest Pack.

The lighting was done with the use of a high resolution HDRI and sunlight; the lights were filtered with a slight fog effect.

The images were rendered with Corona, the lightmix option to adjust the contrast between HDRI and sunlight was very useful.