Mid Century Living Room

My website needed a new homepage image that truly shows my style of choice, which is mid century modern–especially Danish mid century. I often consider myself an interior stylist just as much as I consider myself a visualization artist. The goal was to create a beautiful, clean, white interior with Walnut/Teak furnishings that really pop.

I used Fstorm’s Sun & Sky for the lighting, along with portals in the windows. Tonemapping was all done within Fstorm, including a custom LUT I have made for myself.

If you would like to see more of my work, you can find me in these places below:

www.nicholsonvisualization.com
www.instagram.com/nicholsonvisualization
www.behance.net/nicholsonvisual

Denny Substation

Our mates at NBBJ described this work as a large, unique and challenging project with both the technical and non-technical aspects of the project: technical challenges associated with network distribution and non-technical challenges required for substation design such as visual appearance, architectural cover, interface with potential public benefit…

Nancy

This is our last challenge completed: create a perfect 3D twin of the administrative and technical headquarters for a dermatological product company in Nancy (France) by Studiolada located in the middle of a forest of deciduous trees. Again trees and grass are full 3D, modeled from scratch using Forester for Cinema 4D. Modeling, framing, lighting and texturing: Silvia Labanti with Cinema 4D and V-RAYforC4D. Post-production: Angelo Ferretti. Inspired by Ludmilla Cerveny original photos.

Shaker Kitchen CGI

Earlier in the year we were commissioned to create a number of images displaying our client’s shaker cabinet doors in various colour finishes. We crafted a large kitchen-dining room, with a high level of detail which allowed us to create multiple camera angles. Given that a number of shots were to be created great care was taken to ensure accuracy with room props and styling.

The images were all created using 3DS Max and the final scenes rendered with Corona Renderer. As usual, finishing details and tweaks were made in post production with Photoshop for better accuracy to the product finish.