Vivid Skyscrapers

Personal project made for fun and practice of minimal composition and study of main color principles. Hi saturation values connected to reduced colors palette emphasize the final outcome and make realistic renders more abstract and look more like graphic forms. Software used: Cinema 4D + Octane + Adobe Photoshop/Camera Raw.

Constantine residence

This is an exsisting house located in South Carolina, USA. I was searching for mid-century house designs and this house was the one I fell in love with; that is why I wanted to recreate the actual photos. Since I never found any floor plan of this house, I used SketchUp to model directly from the picture; I was lucky enough to find it on google maps and use it to model the sorroundings.

Capita Grey Kitchen Interior

Our 3D artists have created CGI featuring industrial metal framed shelving which is currently very trendy. They’ve combined it with our clients ultra modern island kitchen and home bar to great effect.
The cabinet selection and kitchen plan was provided by our client, with the 3D production, interior styling and additional prop modelling by our in-house team. We used 3DSMax and rendered using Corona renderer. Colour accuracy adjustments and tweaks in Adobe Photoshop and Fusion Studio 16.
More of our kitchen CGI > https://www.pikcells.com/gallery/kitchens

Old memories

The image did for the 8th Fabio Palvelli Challenge, with the theme called “Traveling cities”. Well, the first idea that I had was to gather the most iconic buildings from the world, no matter where o when was built, so you can find Egyptian pyramids to some contemporary buildings like the St Mary Axe skyscraper from Norman Foster. The main story behind this image was that you can travel to the past when you were a child, and you played with your toys imagining awesome stories and cities.
I think that the hardest thing was to think about the story, and how to arrange all elements to achieve the correct focal point.
I wanted a mood of the image that would convey a forgotten place like the basement of the house, where you can find dust and some memories that maybe you have forgotten.
Resources used:
Megascans (3d Models and textures), Evermotion (3d models), Texture.com (textures), 3D Collective (Luts / Textures / Hdri), Sketcfab 3d Models (Araon, Artem Goyko, Bohdan Lvov, Brandom Westlake, Adrian H, Olmopotums, Pixelgrapher, Shedmon, TooManyDemons), Free3D.com (Docmikeb, Kim, Printable_models, Peremersenne Sklz0) and some models from Cadnav.com

House on the rock

Hello,

Here is one of my work.
I wanted to work the composition and a very diffused lighting.
I love the atmosphere that rock and water produce when both are on contact.

I really hope you will like the render.

Knutt.