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Marcin Jastrzebski

www.realpolygons.com


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My Top Software

Cinema4D
Corona Renderer
Photoshop
cinema-4d
ArionFX
Lightroom
modo
V-Ray
anima
OctaneRender

Pictures from Corona Land #2 - Night shift

March 29, 2019 / in Cinema4D, Corona Renderer, Photoshop / by Marcin Jastrzebski

Full CG night views

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Pictures from Corona Land #1 - winter scene

March 29, 2019 / in ArionFX, Cinema4D, Corona Renderer, Lightroom, Photoshop / by Marcin Jastrzebski

Petrol station winter scene - full CG

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UN City, København, Denmark

March 29, 2019 / in cinema-4d, modo, V-Ray / by Marcin Jastrzebski

Visualization of the UN City hall project.

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Frozen in time

March 29, 2019 / in anima, cinema-4d, OctaneRender / by Marcin Jastrzebski

Long time exposure 3d scene effect project

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231

Pictures from Corona Land #2 - Night shift

Full CG night views

0

470

Pictures from Corona Land #1 - winter scene

Petrol station winter scene - full CG

0

377

UN City, København, Denmark

Visualization of the UN City hall project.

0

3787

Frozen in time

Long time exposure 3d scene effect project

Pictures from Corona Land #2 - Night shift

Marcin Jastrzebski

March 29, 2019 / in Cinema4D, Corona Renderer, Photoshop / by Marcin Jastrzebski

The second chapter of my personal project called “Pictures from Corona Land”. The second attempt to achieve sharp photography approach as fully generated by full CG scenes. Night mood emphasized by volumetric fog. Wide color palette of artificial lights, allow me to simulate pure night photography style and create various scene character and elicit small details from darkness. Again Corona renderer gave me full of creativity freedom and hi quality pictures, even if they were render in low light conditions sampling.

Thank you for watching!

Studio: www.realpolygons.com
Personal/Commissioned: Personal Project
Location: anywhere

Pictures from Corona Land #1 - winter scene

Marcin Jastrzebski

March 29, 2019 / in ArionFX, Cinema4D, Corona Renderer, Lightroom, Photoshop / by Marcin Jastrzebski

I would like to introduce first chapter of my new personal project. I created full CG generated images focused on strict photography approach. I used Corona for Cinema 4D render engine which produce outstanding quality and offer very handy and flexible workflow. First time during CG project I was feel free as a photographer. Apart of the photography attitude, cold winter, falling snow effect simulation was also important and quite easy to achieve in full 3d scene with motion blur, volumetric fog and a lot of detailed displacements. We can show much more than only to present real things. We can introduce sense feelings too. Nowadays the realism factor comes smooth and I believe that I will stop being divided soon. Divided to a CG and photography artist.

Chapter #2 is coming…

Thank you for watching!

Studio: RealPolygons
Personal/Commissioned: Personal Project
Location: in the middle of nowhere

UN City, København, Denmark

Marcin Jastrzebski

March 29, 2019 / in cinema-4d, modo, V-Ray / by Marcin Jastrzebski

I made this projec as non-commisioned image just for practise to use Vray for Cinema 4d and postproduction.

Studio: RealPolygons
Personal/Commissioned: Personal
Location:

Frozen in time

Marcin Jastrzebski

March 29, 2019 / in anima, cinema-4d, OctaneRender / by Marcin Jastrzebski

Frozen in time – I made this project for Evermotion competition.

As a photographer I like very much work with long time exposures, using large or medium format analog cameras and take photographs from a few minutes to even one hour shutter speed time. Usually, for an everyday photo, it’s about 1/250 – 1/125 sec. I was curious if 3d render engines can simulate this effect from 3d scene with full motion blur feature ticked on. So I created 3d scene with animated water-related and after a lot of tests, I achieved the rewarding effect (see attached video).

It wasn’t easy and flexible like in real cameras but possible anyway. I used Cinema 4d and Octane linear workflow for rendering. The final image was tone mapped in Arion and edited in Photoshop and Lightroom. I would like to thank the jury for honorable mention for my project. Due to the fact that I created a detailed scene for final competition image I created a few more images to increase this project little bit more. Thank you for reading and viewing my stuff!

You can follow me: @realpolygons or www.facebook.com/realpolygons

Studio: RealPolygons
Personal/Commissioned: Personal
Location:

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