Valley of Clouds

The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.

Two Houses Night View

This image was based on the project of MacKay-Lyons Sweetapple Architects.
It was mostly done with 3d Max. We used Forest Pack for the landscape, Substance for water and sand to achieve a better realism in the textures, and Corona renderer for the rendering. The post production was done with Adobe Photoshop.

Swiss pavilion

This is my first project after attending the Masterclass and actually, it is also my first project ever. It took me a while to recap everything we have learned at State of Art Academy, but in the end – I think – it was very worth to take the time and do it thoroughly. I’m very proud of the results now. As my first scene I didn’t want to make it too complicated, but as an enthusiastic architect, my claim was also very high. I decided to make something smaller than a single-family house, but big enough to show some architectural considerations.

As a great fan of Ludwig Mies van der Rohe, one of the most significant architects of modern architecture, I was inspired by his work in Barcelona and Berlin. After designing the pavilion I invested a lot of time in the environment. I made a lot of tests with Forest Pack and also integrated some Megascans assets. In the meantime, I started in a very early stage to work with Photoshop to see how it could look like in the end. This helps me a lot to find the right composition and mood, which was, by the way, the most difficult part.