Duke Street Hotel

The images themselves are 90% CGI with some photography filling in some of the more distance and iconic buildings on Duke Street which leads down to the docks and the far end of Liverpool One. We even got to model the famous Wolstenholme Square “balls-on-stems” sculpture! We went for a muted tonal pallet overall with soft light/shadows and, as the streets are quite narrow, in order to get more light and interest in the lower parts of the images, we opted for post rain streets so we could bring down sunny highlights into the shaded areas through reflections.

The Highview Park

Let us present a result of a fruitful collaboration between Terodesign and M3 Architects. “The Highview Park” project represents a combination of the traditional past and nowadays. A residential complex was neatly integrated into the classic architecture of London suburban. This complex is designed to provide a comfortable living with close interaction with the infrastructure. The ground floor also represents a wide range of local restaurants, cafes, and shops. We are convinced that this facility will become a worthy example of contemporary London architecture and a wonderful and peaceful place for all inhabitants!

Architecture: M3 architects (Koss Turbin, Illia Temnov)
3D Visualization: Terodesign (Dmitriy Tereshchuk, Bogdan Yakushko, Alexander Milokostov)
Soft: 3dsmax, Coronarenderer, Photoshop
Location: London, United Kingdom
May 2021

​​​​​​​​​​​​​​Full project: https://tero.design/project/45

CAVEMAN

Hi, everybody
Life inside the cave should be interesting. I tried to make sense of this lifestyle in this rendering. Return to the cavern as a refuge, alluding to the first architecture or perhaps the announcement of a dystopian future …

Software Used: 3ds Max, V-Ray, Forest Pack, Photoshop.
I hope you enjoy it.
………………………………………
www.facebook.com/Morti.Ramez
www.instagram.com/morti_ramez
www.behance.net/MortiRamez

CAVEMAN

Hi, everybody
Life inside the cave should be interesting. I tried to make sense of this lifestyle in this rendering. Return to the cavern as a refuge, alluding to the first architecture or perhaps the announcement of a dystopian future …

Software Used: 3ds Max, V-Ray, Forest Pack, Photoshop.
I hope you enjoy it.
………………………………………
www.facebook.com/Morti.Ramez
www.instagram.com/morti_ramez
www.behance.net/MortiRamez