can u please share your post production steps for the sunny scenes of how u have achieved contrast im grass area as in your raw render it looks flat. also how to pump up colors of trees. in raw render they look pretty dark. It would be nice. ii always face problem in getting colors of vegetation right.
Awesome!!! I like that you incorporated the PSD manager your workflow. I never knew that there is a plugin like that for 3ds Max. A big help. A little bit of draw back though is that it doesn't support VFB right? I guest I need to restudy my workflow to incorporate it in.
first of all I wish to thank you for this "making of"
Could anyone give me some link where I can find sketch renders made in Cinema 4d with model imported from max?
thanks a lot for the making of, really inspirational in various ways.
How come you made the PSD manager work when you use vrays render elements and VFB....thought the PSD manager doesnt support it???
Yes- unfortunately It does not - But I rarely use the Vray VFB. So for me it works fine with the Max standard VFB. It supports Vray render-elemtents then.
@lasse1309 psd-manager 3.1 will support the V-Ray VFB. It is currently in Beta and will be available as a free update in December/January. I'm just putting the finishing touches on. It will also have automatic splitting & naming of MultiMatte RE into multiple PSD layers or channels for those not using the builtin selection generator options.
Is it possible to know what software did you use to model the building? 3ds, sketchup?
The building has been modelled in 3ds Max over a rough sketchup-modell for orientation after plans and photos.
a great making of for a great project recreation...
nice explained detail also for the postproduction process!
you were so useful for "our community" with this making of.
it look like so realistic, great work , keep going Lasse!!!!!
@ronenbekerman very good
Can you please tell me the light settings and vray cam settings which has not been mentioned in the above...thankx
Hi! The camerasettings are quite default. the things I changed for the sunny perspective for instance are: f-number: 2,0 shutter speed : 120, film speed: 200 - just the way the image is not overbright or to dark.
I did no color correction in the camera - I tend to do those things in post.
The multiplyer of the vray dome and the HDR-map is 1 - I just turned the vray sun down to 0,05 to fit on the HDRI. Sorry - but I think I forgot that inthe article.
The other lightsettings work in the same way: HDRI and dome have a multiplyer of 1 and the camera is tweaked to fit (just like you would do with a real camera actually)
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