HDR Image Based Lighting 3D Scene Setup

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July 29, 2011 |  by  |  How-To, Tutorials
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This short video is a follow-up on a comment made by alex_starc in the 10 Free HDRI Spherical Skies Maps post. He had issues with the sky being too dark in the render so I just recorded a short session of how I setup my scene with Image Based Lighting (IBL) using and HDRI map. Hope this helps.

How to setup HDRI lighting in 3dsmax with VRay

In this video I’m showing how I setup scene lighting using a VRayLightDome and the VRayHDRI texture loaded with a HDRI (Viz-People HDRI Vol. 01 Map 03 and My own PureLIGHT No. 11). If you have any questions, please use the comment box below icon wink HDR Image Based Lighting 3D Scene Setup

(Click here to watch on YouTube)

Here is one of the renders that I made during the testing of the new HDRI maps.

ms house VPHDRI 03 test 001 linear post HDR Image Based Lighting 3D Scene Setup

Tweaking the HDRI in Photoshop

Since the 2nd part is taking to long to get done, here is a short video to describe the Photoshop postwork that was done on the original HDRI in order to make the shadows look crisp.

(Click here to watch on YouTube)

If your workflow for setting up Image Based Lighting (IBL) is different, please share it with us by commenting below.

And one more thing…

Get a free PureLIGHT HDRi

You can have my most popular PureLIGHT HDRi 001 – Mid Sun Clouds for free (or rather for your quick like or tweet to be exact). Go ahead and take it for a spin… I would love to know what you think of it and how I can make these better.

Visit the PureLIGHT HDRi Help & Feedback Page for… well… get help & send me feedback icon wink HDR Image Based Lighting 3D Scene Setup

PureLIGHT HDRi 001 Mid Sun Clouds 3DOcean preview 528x459 HDR Image Based Lighting 3D Scene Setup

Products showcased in this article and more

PETERGUTHRIE LOGO 300x93 HDR Image Based Lighting 3D Scene Setup
Peter Guthrie HDRI Skies Series 1 300x300 HDR Image Based Lighting 3D Scene Setup

PETER GUTHRIE HDRI SKIES SHOP

Peter Guthrie is responsible for the most popular 360 HDRI skies being used in Architectural Visualization. There are currently 45 HDRI skies in his catalog, covering scenarios such as Cloudy, Sunny, Dawn, Dusk, Dramatic and Overcast. Named after the hour taken and span sun elevation from 0 to 50 with high dynamic range captured.

Go Grab some SKIES!

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210 comments
kadirb
kadirb

Dear Sir,

   Thank you for this post sir.

stereoform
stereoform

Hello Ronen, I have been following you for a long time. I have a question about this tutorial. How can you turn the sunlight with the HDRI at the same time. It's crazy! Is it something about linking them together? I spent 3 hours but couldn't achieve anything :/

BhaveshMakuwala
BhaveshMakuwala

i m using vray dome light and i m using hdri map in its "use texture" slot, but after rendering wheh i want to save my image in to PNG formate my hdri image which i have in use in vray dome light , haven't remove from background... what is the reason after that problem??? can anyone answer me....

Wecodeyoupay
Wecodeyoupay

hello and ty so much for this tutorial/skies.My problem is i cant download the hdris says your bandwith is exceed its limit.


LuboNulaAntol
LuboNulaAntol

Hi, i tryed adjust the sun like u shown in tut. but i don t know how. I cannot make new layer even exposure layer adjustments. Any help THX  

akshay sawardekar
akshay sawardekar

Dear Sir,

    Thank you for this post sir....I am Akshay Sawardekar from india. I used this method in my rendering adding also a vray sun & linked to vray dome for extra dark shadows but i am not getting good results please give me some tips......i also posted my images on your forum in lighting section called "Hdri & vray sun lighting problem" if possible help me out

 

Thank you.

KyleBeneventi
KyleBeneventi

I know the comment section has exploded on this post so i'll make this quick.  I see the benefit of adjusting hdri's in ps so you don't have to use Vray Sun and HDRi, and thus not need to worry about aligning the hotspot...  But will this use of HDRi work for lighting and casting shadows with interior scenes as well?   

PınarGülpınar
PınarGülpınar

hi ronen,i have no trouble with lighting the scene but the reflecitons are created by the hdri which i loaded to dome light? is it possible that i control the reflections with another hdri loadede to environment slot?

3dnuwan
3dnuwan

when i light the scene with the vray dome light its very grainy ( with out Gi )how can i get a smooth result with that faking GI.....i mean to save time with out using GI

 

 

http://www.youtube.com/watch?v=EvBffTQ29LM

 

 

in this link they do it very neatly..can u please go through that and give me a help thank you

zeclink
zeclink

I try my best byt can not make sunlight like in tutSo could you tell me , did you  use dome vray light + vray sun or lighting like sun ?If like this solution so how can match vray sun with Vray HDRI ?If don`t have any vray sun , so how to make like tut, we have the beauty sunlight on objectThanks and Best regards 

ne_youd13
ne_youd13

Sir can you help me with the vray settings of this tutorial???

How to setup the RT setting and all.....

sexton180
sexton180

Hi is there a set rule for the vray dome light settings ie the multiplier, should it be a low number then you change the camera settings to lighten and darken the light.  Thanks very much keep up the great website

javad
javad

hi and thanks for this useable tutorial.i have a question:how i can make a hdri with pic that i want?

Jaff786
Jaff786

Hey Thank you for your Tutorial. I am making one scene and I was trying this tutorial to make lighting from HDRI Map with V-Ray Dome Light but first of all I dont have place in my Dome light to instance the Map from Materials Editor. Second is that When I am trying to make Instance of HDRI Map from Material Editor to Viewport Background place so it not going there.

I am Using Max 9 and V-Ray 1.5RC3.. Would love to see solution by you about my requests. Thanks.

 

yamit
yamit

please help! i'm doing everything step by step, but it just don't work for me!

it always shows the bottom of the image 'n the upper part of the image is pure white.

what am i doing wrong? any idea?

thanks..

meet
meet

I dont have words.............how to thank you for your this tutorial. I am amazed with what you have done, man. Hats off. U become my idol.

Thanks a lot.

meet
meet

Hats off !!!!

cmgarch
cmgarch

Hello,

how can I either offset or rescale my HDRI map?cause in the material editor,the coordinates seems not working.

Also,I can't see the HDRI map in my viewport. I've checked both the Use Environment Background & Display Background but still I can't see anything in the viewport.

 

Thanks in advance!

ennaig_07
ennaig_07

Hi,

I have a couple of questions,

What is the Multiplier of VRAYDOME? I usually set it to 1.0

Whenever I increase the render multiplier of the HDRI map and I hit render, the environment/background map becomes brighter as well, unlike on your video, you have set the render multiplier with a huge amount but the environment stays on the same exposure.

How can I resolve this? Thanks!

noorarch18
noorarch18

how can i get the link please he;p

 

MiguelMeneses
MiguelMeneses

Hi im having truble on finding in the materials the vrayHDRI slot!, i can't find itin 3ds max 2012, any idea what can i do or if it as other name?!

ne_youd13
ne_youd13

Hello ronen I'am not able to get any sun light and shadow in the scene using Vray dome. Did lot of trial an error but still cant get them. Checked the tutorials twice thrice but no luck. :(

Shuwei
Shuwei

My Vray Dome doesn't seem to show the environment in my viewport, are there specific settings I need to adjust in the viewport?

PaulStein
PaulStein

Any chance of a how to set up HDRI lighting in Mental Ray version?

ronenbekerman
ronenbekerman moderator

@Wecodeyoupay Yes, that service stopped working smooth - I'll host the file elsewhere. Contact me via the contact page and I'll send you a link via email ;)

ronenbekerman
ronenbekerman moderator

@KyleBeneventi hi, sure it works the same inside as we'll as outside... You will need to set the camera exposure to fit inside but the basic thing is the same.

ronenbekerman
ronenbekerman moderator

 @PınarGülpınar Yep, you can. You can set the VRay Dome Light to work only on reflections or diffuse so by using two such domes - one for reflections and the other for diffuse, you can get what you want.

ronenbekerman
ronenbekerman moderator

 @3dnuwan Not sure I follow what you are asking here? Not using GI will call for adding more light objects to act as the bonce light... But that than why would you want all this extra work?

ne_youd13
ne_youd13

 @zeclink I am not able to get clear sky with the sun rays falling on the model when i tweak the render mult it still gives me cloudy effect of the environment when i raise the amount then the bg of the sky goes all bright.(White).

ronenbekerman
ronenbekerman moderator

 @zeclink No need for vray sun, just the HDRI in this example. You can either tweak the HDRI in Photoshop / Lower the GAMMA settings for the HDRI to around 0.75 - 0.9 / Or wait a little bit more - i have something new coming

ne_youd13
ne_youd13

 @zeclink I did the same thing shown in the tut. but didn't put vray sun. But

not able to do the activeshade dont know the setting...Thank you for your reply..Waiting for more.... 

Adrio999
Adrio999

 @MiguelMeneses Hi - vrayHDRI is in maps slot - not in the materials! You can select vrayHDRI map in the Environment and effects and drag it into any material slot like instance - an then select your HDRI - or any other way you can find ;)

 

ronenbekerman
ronenbekerman moderator

 @Shuwei You need to set up the viewport background first, for that to show... Press the ALT+B shortcut and pick how you like to set it up. I usually put the same HDRI for the VRay Sky Dome inside the environment slot and I click on "Use Environment Background"

FlashRaged
FlashRaged

@PaulSteinwith older versions of 3ds Max it is kinda difficult to get those sharp contrasty shadows with an hdri skydome though a hdri with fair amount of EV steps might produce that. this workaround gets it done though but it's extremly tedious - http://www.infinity-vision.de/page/ibl_mode. the new 3ds Max 2014 addressed this issue & the hdri skydome seems to work well to produce nice looking shadows.

ronenbekerman
ronenbekerman moderator

 @PaulStein Should be pretty much the same logic I guess... any MR user care to confirm this?

Shuwei
Shuwei

 @ronenbekerman I followed your instructions, clicked the use environment background... still nothing! But when I browsed the file it showed up, but not in the spherical way that I desired! Are there something wrong with my settings??

ronenbekerman
ronenbekerman moderator

 @KyleBeneventi You can do both ways, but I would suggest keeping the changes in the camera much like in real life you control your exposure with the camera.

ronenbekerman
ronenbekerman moderator

 @Shuwei I suggest you open a forum thread about this in the lighting section and add a screen capture of your settings... I'll pick this up there ;)

Trackbacks

  1. [...] y fondo de cielo hechas con Blender 2.62. La imagen del cielo es una HDR de Ronen Bekerman, Mid Sun Clouds. "Las ocho esferas celestes", por Noke. Share this:TwitterFacebookLinkedInDiggMásCorreo [...]

  2. [...] The HDRI I use as 2nd example in the tutorial video above is from Ronen Bekerman. [...]

  3. [...] 2.2 Setup/Linear Workflow LWF from Aversis.be 2.: HDRI Image based lighting from RonenBekerman.com 3.: VRayDirt from VRayGuide.com 4.: Ambient Occlusion Render from [...]

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