I'm curious on how much time you need to invest while you create a complex tree as in your example. It will go probably faster if you get used to it - but just to get an idea for production use.
Great tips, I am now strongly considering purchasing GrowFX when I will need some custom plants and trees!
Yes, GrowFX has some trees - about 4-5 demo-scenes. But we going to release new libraries for GrowFX in July 2011.
Nice overview guys, thank you! Not exactly a tutorial perhaps, but still a very helpful article.
Little question: does GrowFX comes with some sort of presets or library to start with?
very nice to see GrowFX getting promoted. an intimidating but very powerful piece of software. i'd just mention two quick things. first about using opacity mapped leaves in vray. they render just as fast as geometry leaves but only if you disable the filter in the transparency bitmap dialogue. secondly, i wouldnt necessarily use instanced geometry for the leaves. growfx has a built-in leaf modeller that can allow you to do everything from detailed geometry leaves down to flat planes for alpha mapping. otherwise very interesting and the resulting tree looks great!
Very nice tut! Thanks! I think you can convert a cylinder mesh into meta mesh right-clicking on it. no need to carry both.
I had this tutorial... and I'm happy to see the site... Ronen I like GrowFX, but many people say that it is difficult and that makes me frustrated. I think it's more than hour of EXVEL launch new videos .. what they have is very little.
Wow seems like GrowFX realy is a handy tool! Maybe time to invest and make some nice trees!
Thank you very much for making this tutorial!
@JensGehrcken It depends how far do you want to go - being accurate with the tree in correlation to real life. Doing a generic tree by feel or general look could be rather quick once you get the basics of the UI
I managed to get a good looking tree after 1-2 hours of play time, without prior knowledge.
Interesting comment about the alpha. We will do some comparison tests soon. It always struck me that game engines can handle alphas in realtime and vray has issues. Is it just for BW or are greyscale values unproblematic too?
We will check this out. Cheers, P
@ronenbekerman tried it.. amazing .. if you get used to it - an the tutorial is really helpfull - it will some good results in that 1-2hrs you mentioned
@JensGehrcken Great... Show us what you got if you like too ;)
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more