Cathedral of Christ the Light by SOM Architects

Here’s our latest inhouse project, a CG visualization of Cathedral of Christ the Light, from SOM Architects (https://www.som.com/).

Final pictures entirly rendered with Vray RT CUDA on Nvidia GTX 1070.
AE for postproduction.

Please check here for full res images:
14_IMG_09

Short postproduction breakdown:

As always, C&C are welcome.
Cheers

www.pixelpark.it
info@pixelpark.it

The Collapsed City #07 by Tomi

I can`t stop building more container cities with these awkward shapes… I just have so much fun making them & I hope you like it to

artstation: https://www.artstation.com/artwork/RmK5D
fb: https://www.facebook.com/M3dve-563791784008616/
ig: https://www.instagram.com/medveponttamas/?hl=en

Capri Getaway by

My recent submission Capri Getaway for the Evermotion competition was a unique challenge to say the least. I was inspired by a recent trip to the Amalfi coast and wanted to push Corona Render to make a sea water shader to replicate the clear blue water of the region. Due to some limitations of Corona I also used a secondary Vray scene to help with some parts of the image. This included the setup of Phoenix FD for displacement on the water which was then transferred back to the Corona scene for the final render. I had never attempted an approach like this before but I’m glad it came together in the end because there were a few moments of doubt when I wasn’t sure how I would bypass some issues. Moving forward I’m excited to seeing how Chaosgroup can bring these two render engines together for easier collaboration in the future.

Himmelhaven by Snøhetta

The animation illustrates the planned extension of the Danish museum Ordrupgaard. The extension named Himmelhaven is created by Snøhetta Oslo. This animation was created using drawings and reference photographs from the site.

The visualization shows how the structure interacts with its surroundings and presents how the structure is perceived during different parts of the day, to showcase the architectural features as lifelike and as realistic as possible.