Is there anybody out there?

Every now and then, one of our visuals is chosen by the team to take part of a story, of some imaginary scenario that pushes the boundaries of our imagination.
The plot for this commission titled ” Is there anybody out there?” goes a little like this:
It has been days and no sign of life has surfaced, no sound was heard, even the wind seized to exist in this no man’s land. I have been wandering for quite some times now, I couldn’t feel my limbs anymore and all hopes of reaching my goals were slowly but surely fading…The terrors of the night were getting the best of me, and as soon as I started giving up, some structure rose from the dunes. The excitement of a warm sleep drove me right to its door steps. It was clear that the building was completely deserted and tarnished, but somehow the on button of a surveillance cam was blinking… Was I not so alone? Was anybody out there? Watching, listening? Is my salvation on the other side of the monitor? Or could it be my downfall?
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The Meeting Point

The Meeting Point is an old hangar redesigned as a gathering space for car lovers which combines a car park area, a small museum for Billy Karam’s model cars collection, in addition to an event space at the roof.
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THE TRAGIC END OF NOVEMBER

one day when I was watching wonderful poetic photos of Julien Coquentin on his Early Sunday Morning Album I found some photos made me really excited so that I decided to create those places on my own way!

Subway entrance

This image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.