The Meeting Point

The Meeting Point is an old hangar redesigned as a gathering space for car lovers which combines a car park area, a small museum for Billy Karam’s model cars collection, in addition to an event space at the roof.
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THE TRAGIC END OF NOVEMBER

one day when I was watching wonderful poetic photos of Julien Coquentin on his Early Sunday Morning Album I found some photos made me really excited so that I decided to create those places on my own way!

Subway entrance

This image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.

How to PhotogrammeTREE

Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.

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