an interior reflecting oriental atmosphere, most of the assets were downloaded from various sites.
This image was created last year as an experiment in creating a decent quality image using less than 30,000 polys (total came to around 22,000). The model geometry is fairly simple in nature, modeled primarily from half a cylinder and a cube at the far end, as well as a plane manipulated to look like steps. The low poly model was compensated for by having quite intricate texturing applied to it to give the desired effects. (I would insert an image of the shader tree, however I have since lost the project to a crashed hard drive). Obviously Photoshop played a part in inserting the people, but other than that and some adjustments to the contrast the post production for this was minimal.
Inspired by TokyoGenso.
Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.
The space and design of this house are situated in the village of Rostov region, it is influenced a lot by the local rules. Placing the building on the dense development of nearby houses, we decided to drown it in surroundings of deep gardens, different breeds of trees and bushes, what creates a feeling of protection and natural membrane. The selection of construction and materials, which was deeply thoughtful (поменяла конструкцию), corresponds the modern character of the project. The façade is made from light brick with wooden windows from floor to ceiling. The central volume, where the living room is situated, is more than 3 meters height, is made from glass and wood, what emphasizes the modern spirit of the house.
Commisioned project from the Norwegian design agency Heydays. Project was developed through the use of sketches and concept designs for the environment, then we moved on to 3d production.