blue wooden interior
I was working on lighting , colors and mood help me to improve my works
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Finished render using V-ray Next for Sketchup
*Architectural Interior to V-ray rendering
*Project title : Mabs Time Interior Wooden Cabin
*Modeled, Visualized and Rendered by : Yours truly
*Software used : SketchUpPro2018 x V-ray Next 4.10 x PScs6
*Used 2 HDRIs :
-Urban Street 01 by Andreas Mischok ; 2k resolution
-Reichstag 1 by Greg Zaal ; 4k resolution
*Render Resolution : 1400 x 1750
Piccadilly Courtyard, where Islamic Architecture infuses blissfully with a modern structure constructing a marvelous masterpiece of elegance unmatched. Visualized from a mix of real-time videos of the vicinity neatly combined with our own 3D renders, the project literally comes to life in our classy walkthrough. With detailing that literally reaches magical realism where the whole project stands as an example of perfection. From bouncing the light off shiny surfaces to ensuring the right turbulence in the entrance fountain, the whole building gleams with excellence showcasing the expertise of our team.
Pixarch has in essence truly captured the vision that a person will experience as soon as he steps foot in Piccadilly Courtyard and more. Elegance exudes from aerial shots and excellence amplifies as the night ventures and Piccadilly Courtyard illuminates the vicinity as a beacon of light. Watch the preview below and be mesmerized by what Pixarch easily illustrates, demonstrates, and shows.
For more details, please visit us at https://www.pixarch.net/projects/piccadilly-courtyard/
Hello again, It’s been a while since my last post.
Winter weekend vibes by a lake.
The set of images are mixture of a commissioned and personal project, which I wanted to create some vignettes and styling in my own way.
All the furnishing and props are custom made with 3dsMax and ZBrush (except the dining table and the wooden stools are from Bertand Benoit, BBB3viz, who has been one of my favorite artists).
Textile layers are created with Marvelous Designer and finalised in Zbrush.
The rocks and stones are custom modeled and textured in ZBrush and used ForestPack and Multiscatter simultaneously. I have been a fan of both software which ease my workflow in different ways so I like to interchange.
All the plants, vegetation are custom made with GrowFx.
All the images are rendered with Vray.
You can view more renders on my website.
*V-ray Rendering , Architectural; Skp. 3d modeling
*Modeled & Vray Rendered by : A.F.
*Row house design in subdivision
*Resolution : 1920 x 1080
*Workflow : SUpro2017 – V-ray 3.4
*P.P.W. : PScs6
*Design Inspired by L. Homes subdivision’s Row house depiction
Five seconds after the first submission for the D2Challenge I said: “perhaps a not aerial version might worth it”. Looking around for inspiration about “horror vacui”…or something similar, I tried to bear in mind the main Hugh Ferriss guideline pairing it with astonishing attention to detail by Geof Darrow (Hard Boiled, Big Guy, The Matrix) illustrations and dramatic landscape watercolour drawings by Gipi (UnaStoria, Notes for a War Story, Land of the Sons).
We used 3DS Max + Vray + Photoshop.
Find out more about Dark Band Studio
Website: www.darkbandstudio.com
Instagram: www.instagram.com/darkbandstudio
Youtube: www.youtube.com/darkbandstudio