CAVE

Its been 6 months since I started to work with 3d modeling and visualization. To start with it was confusing because, there were a lot of options infront of me to choose as a software. It was difficult to stick with one in the beginning. as a beginner I started with sketchup which was a software which is understimated by most of them out there, like David Santos said.
Without a mentor working with vray was a bit tricky to learn, because of the bugs and errors. Half of the time went to figure out what went wrong and figuring out issues.
Yes experience is the best teacher. Later i found out a more organized way of working with both sketchup and vray. Still the problems didn’t go away but its a lot better. Thanks to the all the developers out there, there were a lot of amazing plugins which helped me to do this like artisan sculpt brush, skatter…etc
Since i am an architecture student others think that i wont be able to focus on architecture and designing if i spend so much time in learning these 3d visualization.I dont know about that ,any way when i did the first,seccond and the third one i tried to make each of them better than the previous one. I dont know how to evaluate where i am now but i am Happy.

pc spec: 8gb ram ,NVIDIA 4gb graphic card,i5 processor

Avocado Acres House

This is a personal project I created to after seeing that on archdaily and i really liked it. i decided to creat 3d visualization for this. this pjoject design by Surfside Projects, Lloyd Russell in United States.
3d modeling in sketchup 2017 and rendered in vray 3.4 for sketchup and post process in adobe photoshop 2015

The Bear Stand

I saw this house on archdaily. I liked it so I covered it, with some changes from myself.
I use sketchup to model the project. I use skatter to distribute trees, and render with vray 3.4 for sketchup.
I loved the house at first sight, I kept the architecture of the house, and changed the landscape of the trees around to my liking. hope you enjoy it.

Jackrabbit

This project was interesting as the developer just had dirt and the desire to show a simple rendering on the lots billboard to get potential clients. They had no plan but they gave us the direction of “Lots of glass facing the views of Camelback mountain with a game room and master on the second floor.” I know, not a lot to go on. We developed the floor plan and elevations in SketchUp to make the modeling a bit faster and to avoid having to import CAD drawings.

Once the basic model was completed we then got to work populating the scene with trees and plants form Laubwerks and we used Skatter add the grass and gravel. Since we had a lot of freedom with the materials we decided to use as many vray standard materials as possible to save time and to see what they could do. The new material included in Vray 3.6 are great and required little of no modification to great results.