Nasu Tepee

Hi All!

This is my new personal work.

I tried to make a 3d scene of “Nasu Tepee” as was designed by Architects : Hiroshi Nakamura & NAP.

The software I used included :

  • 3dmax
  • V-Ray
  • MultiScatter
  • SpeedTree
  • Zbrush
  • Marvelous Designer
  • Megascans
  • Photoshop

you can see the real photo of that Beautiful House here – Nasu Teppe by Hiroshi Nakamura & NAP

See the MAKING OF – Nasu Tepee

Kalmar Art Museum

This work was a part of contest on Ronen Bekerman (Tomorrow Challenge).The challenge was to create a CGI to Kalmar art museum designed by : Architects: Bolle Tham and Martin Videgård .

photos for the building
http://www.archdaily.com/12122/kalmar-museum-of-art-tham-videgard-hansson-arkitekter/
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Originally one photo only was submitted, but later I decided to make couple of shot to cover more sides of the architecture of the building.

For high quality images :
https://www.behance.net/ibrahim_alameer

Tropical Box House

Hi, I was really impressed with the work of the WHBC Architects and decided to repeat their Tropical Box House-atmosphere in 3d. Most of the attention was paid to concrete and the optimization of the scene, since a lot of trees were used for the forest. The final rendering was not good enough, and I spent several hours in Photoshop to achieve the necessary contrast and mood.

Please be free in yours reviews, thanks.

Parisian Style Interiors

The main aspect of the visuals that had to be done right was the style. After having created a couple of iterations I managed to establish the feel of the shots and got the client’s approval on the end visuals.
A stage of the visuals’ creation that I always enjoy is the production of each piece of furniture, from the 3d modeling aspect to the shading one, and this project was no different. The play on the tones and colour combinations in this project was also an exciting part as well.

Let me know if anyone has any questions and I’ll gladly reply in due time.

Thank you,

Eduard C.