Capri Getaway

My recent submission Capri Getaway for the Evermotion competition was a unique challenge to say the least. I was inspired by a recent trip to the Amalfi coast and wanted to push Corona Render to make a sea water shader to replicate the clear blue water of the region. Due to some limitations of Corona I also used a secondary Vray scene to help with some parts of the image. This included the setup of Phoenix FD for displacement on the water which was then transferred back to the Corona scene for the final render. I had never attempted an approach like this before but I’m glad it came together in the end because there were a few moments of doubt when I wasn’t sure how I would bypass some issues. Moving forward I’m excited to seeing how Chaosgroup can bring these two render engines together for easier collaboration in the future.

Villa Savoy

Personal black and white interpratation of Villa Savoye, a famous architecture from the swiss architect Le Corbusier. The choice of the point of view is based on the architecture itself principles, of course the most important are simplicity and the gap between the structure and the natural environment.

Black and white is also a choice for enfatize the light and syntetize the shape of the building.

Howe Farm

Diving into the photographic analysis of a built project made us to really appreciate its essence, especially when we have photographs that portray the subject through time, as environmental conditions change.
For me this is a continuous way of observing reality.
The idea of ​​recreating this specific environment comes from the desire to deepen the lighting process and the creation of materials of wooden surfaces. I appreciated the details of this project realized by IPT Architects and found the building very inspiring so I considered it as a very good reference to this purpose.
Starting by imagine it placed in a different natural contest and in different lighting conditions, I used the real materials, making some color/reflection variations to play with mood.
The tools used are Floor Generator for the Wood planks, and Forest Pack for the vegetation. The furnitures are a mix of custom made and commercial models.