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Modeled in Sketchup, optimized and retouch in 3Dsmax, Renderer in Corona 1.5.
The images came direct from Frame Buffer :).
I hope u like it.
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See Entries & Join! About ConvertedModeled in Sketchup, optimized and retouch in 3Dsmax, Renderer in Corona 1.5.
The images came direct from Frame Buffer :).
I hope u like it.
Hi all.
This is my proposal to “The butterfly cabin challenge”/ 3dalussions
The idea was to make something different to a simply lake and forest, and i decided to put the cabin at the Perito Moreno Glacier to add a new difficulty.
Design: Mike Brestel
Software: 3ds Max + Corona 1.6.
Hope you like it.
Regards.
I was inspired to create this rendering from my recent project that I did for a client from PA, USA. However I changed design of house completely, but kept concept same with minor changes in textures. I liked white brick, dark brown wood and dark grey color combination. I added perforated metal sheet for railings later on and it looked better than glass (initially I applied glass material).
The major part of this scene was lighting. I wanted to made evening time rendering, but I wanted same play of lights on walls of houses. So I decided to kept time just before sunset and got some sun shadows and eventually overall contrast in the image. Then I lighten up some window and put some furniture. Random combination of lit up windows and windows with the reflection of sky brought realism to the image.
I am happy with the end result.
One of the latest personal projects that I made in a free time.
Bedroom modern classic CGI
Design and CGI: Aleksander Gorbachev
Year: 2017
Software: 3ds max, Corona renderer, Photoshop
if you need cooperation send email:
rawrenderpro@gmail.com
Pictures in original size – https://www.behance.net/gallery/53981463/Bedroom-modern-classic
The Valley of Clouds began as an exploration of Corona’s volume material and trying to achieve the feeling of flying above a foggy city. I wanted to push the boundaries of the volume shader to see if I could get a result that I hadn’t seen before. I started by building city blocks of night buildings from evermotion and then painstakingly adjusting the parameters of the fog material and surface modifiers to get a good result. Once I had the cloud material in place the rest of the scene evolved into a dreamy mountain landscape to further push the narrative of stumbling a hidden futuristic city hidden in the valley.