fresh air

Hello,
this is my newest architectural visualization, based on the Elliott Ripper house by Christopher Polly Architect.
During the work I decided to give the whole thing a little twist, by using my own colors and change things at the building, materials, surrounding and environment.
This idea came up because I already have a white building in my portfolio and I like it more colorful. The mood I wanted to reach should be an evening after a sunny day at the very early stage of the fall season.
The modeling is mostly done in 3ds Max. After getting in contact with Blender a few weeks ago, I tried out Blender and Blenders awesome Cycles renderer and PBR material workflow.
Lighting is completely realized with a HDRI from HDRI Haven, check out the great HDRIs Greg have on his website.
I also used Substance Painter in some parts.
The big trees in the back and the magnolia in the front are made with The Grove, a 3d tree growing software which is available for Blender, definitely worth a try.
The compositing was done in Photoshop.
I hope you like the picture. Feel free to leave a comment, ask questions and check out my homepage, get in contact at LinkedIn and ArtStation.

You can visit my ArtStation site for a better jpg quality.

https://www.artstation.com/artwork/6od45

Thank you.

mathias-koenig.com

Old micro brewery bar

Here is an old brewery reconverted into a bar with a reading corner and a computer area.

Modeled with Blender. Rendered with Octane Standalone 3.06.2 using DL Diffuse and PMC kernels. Lit with sun and hdr. Rendering time varies between 2h and 3h on 3xGTX1070 & 1xGTX780 depending on the resolution and the view angle.

UE4 Pitch House

The purpose of this was to learn and experiment with Unreal engine 4 for archviz. Textures were mostly handpainted with photo textures used as well for this piece. All models were made using Blender and rendered images and animation were from the Unreal Engine viewport. I also modeled, rigged and animated the butterflies in the scene.

Quatro Plaza

Quatro Plaza is an office building located in Warsaw, Jana Kazimierza street. It has 5 floors and 2 floors of underground parking. Facade is made from concrete slabs arranged in different directions to achieve 3d shapes.

Simon’s House

I wanted to convert a piece from Simon Stalenhag into 3D. This is my humble tribute to this great artist.
I added the fog in the compositor node of Blender helped by two images I created in Gimp.
I used two fantastic add-ons, The Cycles Material Vault, and the Grass Essentials.