Theatre Architecture Competition 2017: Story Tracks

The concept of this design work is the ‘track’. Tracks represent certain stories of this old stadium, which also mean a infrastructure element in this new design, that helps run this site as a theater theme building and connect the site with its neighbor areas.

Consequently, the idea about redesigning the old stadium is to create this historical place several unexpected routines. In fact, the enclosed theater play an crucial role to attract art lovers from various background, that could be their first time to visit this historical place. Thus I make the walking route to watch plays in the enclosed theater become a sightseeing route so as to impress audiences and they will come again. It could also be explored after going through an extraordinary entrance. When visitors get into the building from north west, they will through a half enclosed entrance space, where is quiet and a bit narrow. Then they will arrive at the open stages venue changed from old terraces, which has many stories that old citizens know them well. There is a dramatic atmosphere in this conventional place that everywhere in it could be a performing stage. Therefore, the tracks have been well preparing for the coming shows and the stories are waiting to be told.

For presentation, I additionally made growing animation to show how I regenerated these spaces before and after.

Hoxton Housing

Getting more into the technical challenges of this project.
The most challenging part was certainly the modelling of the brick pattern. We decided to model every single brick instance to achieve the more realistic result. Unfortunately this wasn’t possible to achieve by simply using displacement maps.
We also started this project using Vray GPU. We really wanted to test the limitations of GPU rendering.
What we found out is that despite being really fast for small scenes, as soon as we started to model some context, we ran quickly out of VRam.
So we had to go back to CPU rendering to finish the project.
Another challenge was to visualise the building from the surrounding streets which were quite narrow and required a wider field of view than we would have liked, however this became an opportunity to make some of the images even more dramatic.

I hope you enjoy the project.
To see more, please visit Texel.digital

Vals | 2

I finally found some time to keep developing this project I started a while ago. I’m a evaluator of minimalist architecture, and I really appreciate the use of materials and light in this project, so I wanted to challenge myself and recreate it. I had the chance to play around for the first time with Corona Volume to recreate the light beam in the water.

Vals | 1

I finally found some time to keep developing this project I started a while ago. I’m a evaluator of minimalist architecture, and I really appreciate the use of materials and light in this project, so I wanted to challenge myself and recreate it. I had the chance to play around for the first time with Corona Volume to recreate the light beam in the water.

House in Monsaraz | Aires Mateus

For our new archviz work, we selected the amazing House in Monsaraz designed by Portuguese architect Aires Mateus and inspired by the talented architectural photographer João Guimarães.
The most important target of our production is to grab and understand the contrasted relationship between this architectural impacting element and the surrounding landscape .
We used 3DS Max + ForestPack + Vray + Photoshop.

Full Project here:

Our first collection of 2D cutout people is available here:
https://gumroad.com/darkbandstudio#fUGiw

Check this out to find out more about Dark Band Studio
Website: www.darkbandstudio.com
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