2PIERS Full CGI Project
In this project I played with lighting settings and volumetric materials. My goal was to reveal the mysterious and at the same time magnificent mood of this pier scene.
I hope you like it
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See Entries & Join! About ConvertedIn this project I played with lighting settings and volumetric materials. My goal was to reveal the mysterious and at the same time magnificent mood of this pier scene.
I hope you like it
Bugatti Chiron image was a big challenge to create. First, creating detailed 3d model using standard modeling tools in 3ds max. After that experimenting with V-ray lights and materials to create a realistic image as an output. In the final stage some color corrections was made in Photoshop, using mostly Camera raw.
This post is devoted to our cooperation with Durasein surface manufacturing company. They produce ecological solid surface materials that consist of half organic and half man-made elements. This material can take any shape and be applied to any surface. Our client has a different series of materials with textures that look like wood, marble, stone.
We decided to combine images from different projects into one post to showcase a lot of great visuals created by Omegarender.
The presence of people in the renders is also no coincidence. Indeed, in addition to creating a beautiful, rich in color and textured environment, our task was to show the ability to create comfortable products from this material. For this reason, the people in the illustration mostly sit and feel quite relaxed at work, reading a book or having a cup of coffee.
More complicated structures with complex geometry can be built from this material. For example, furniture in the shape of a circle, which simultaneously performs the function of a table and a chair. The coating of this object, both outside and inside, is designed by Durasein. Furthermore, pay attention to the rounded ceiling just over the balcony – they imamtetes wood, but still made from another material.
In the renderings, we depicted some kind of interior (or exterior) of a space or a house to show how their material can look in absolutely any application, be it material for furniture or decoration of stairs and walls.
We often used leading lines and symmetrical composition to compose the view of the camera. By centring a shot we portray harmony, proportionality of matter, form and space and this cannot but affect the aesthetic level of perception of the viewer.
We have achieved that in spite of the uncommon production method, the material in the illustration looks quite natural, appealing and is as strong and textured as the initial materials.
MORE PROJECTS ON: https://omegarender.com/gallery
Encased between the dense city and the park, the “Garden Quarters” towers have protruding balconies with trees and aim to integrate the landscape within the buildings themselves.
The project’s design principles of sustainability, low carbon emissions and smart cities have provided our team with tons of inspiration. We’ve strived to create light and airy 3D imagery.
MORE PROJECTS ON: https://photoreal3d.com/#works
TYPOLOGY: Exterior
LOCATION: Moscow, Russia
VISUALIZATION: Photoreal3D
COMPLETION TIME: 2 weeks
Your comments would be much appreciated!
CONTACT INFORMATION:
https://photoreal3d.com/
+7 905 734-29-17 (WhatsApp, Telegram)
info@photoreal3d.com
natalia.tolen@photoreal3d.com
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Studio: Photoreal3D / Artist: Photoreal3D
Work: Commissioned Project
Architecture Bureau: AI Studio
Location: Moscow, Russia
The property is located near Oslo, in a green area overlooking the forest.
3 houses of 68 apartments overlook the green areas,large balconies allow you to spend time in the fresh air throughout the year, and large Windows the penetration of sunlight into the apartment.
The expression of the facades of the buildings fluctuates, changing both in rhythm and in the arrangement of Windows, balconies,all of which helps to create a lively building.
https://esteticvision.com
Hi guys,
It’s been a while since my last post in this forum. We at Polynates have been working on a non-commissioned project called The Icon, a colorful apartment building designed by Jackson Clements Burrows, located in a prominent position at St Kilda Junction, Melbourne, a busy intersection used by cars, trucks, buses, cyclists and trams.
The challenge was to create a busy atmosphere around the junction with cars, tram, cyclists, and a lot of pedestrians.
I hope you guys enjoy these images. Any thoughts please let me know in the comment below.