Hangzhou Normal University by Angelo Ferretti & Silvia Labanti

There is a MAKING OF this project ob the blog!

Read the MAKING-OF Hangzhou Normal University.

Our latest mission was to portrait the reborn of Century-old Hangzhou Normal University in this new campus that consists of more than a dozen colleges forming a rich puzzle. In the center of these puzzle a huge site hosts a core area complex, with several blocks and a fully open space for pedestrians. Everything is made with Cinema 4D and Corona (and a bit of Photoshop).

Forest Center by Omega Render

Typology: Public Center
Status: Completed
Location: the USA
Client: Pixel-head Studio
Architects: Perkins and Will
Drone Photography: Jimmy Nix
Visualization: Omega Render
Completion Time: 1,5 weeks
We are pleased to present you the Forest Center, which is part of the renovated Orlando District. As the main finishing materials for the facade of the Forest Center architects used brick and glass.
This makes the building fits perfectly into the environment. The interior is a symbiosis of comfort, brightness and originality. The combination of colour accents, natural materials and ergonomics allowed the space to flow smoothly from one room to another without losing their individuality. The glass wall along the entire length of the building extends the space even more and creates a feeling of lightness. This solution allows not only to provide the center with light, but also creates a cozy atmosphere for its visitors. We are happy to be part of this project.
Enjoy watching!
https://omegarender.com/gallery

Clínica Qorpo by Dimitri Bitu

Project of a medical clinic in Brazil, modeled in Sketchup and rendered in Artlantis
The clients wanted a render of this clinic with some specifications about the final product. It needed to be a late afternoon with lights on type of imagem. For this, I felt necessary to do some interior design on clicnic, even though there was no specfications to it. They also wanted the buildings around to be represented, but since there’s was very little going on, I went to Google Street View and replicated everything possible. I also replicated the street as accurate as possible. I used a HDRI for the sky. I used the cars from Artlantis library because it was really easy used to move the cars around in each image. I used some high detailed 3D people from 3D Warehouse. It saved me trouble to a tedious Photoshop process. It also allowed me to placed them easily on the interior of the building. I chose to use some dirt textures to make more real. A lot of Photoshop was used but only on pre-production. I did some minor adjustments on post production.

Hunton Kitchen Interior CGI by Pikcells

In these recent kitchen CGI’s our brief was to create an aspirational apartment kitchen but still retaining a classic character. Our interior designers added a minimal amount of classic props complimenting the muted colour palette of the Shaker units and drawing attention to the striking solid surfaces.
More of our images > pikcells.com/gallery