Crystal Restaurant

This personal project was created to learn more about Corona Lighting and Texturing. As much a I enjoy Photoshop, I tried not to use it to much in Post and rather use the Tone mapping feature in Corona to to get the lighting the way I wanted it. I also ventured into different lighting setups for this scene in order to try new techniques, such as Sun & Sky vs HDRI. I created some Textures in Photoshop such some of the wood and Paint. I then combined the Layered material in Corona with the Composite Map to create dirt and similar effects on the Textures. Hope you guys have some comments & suggestions.

Scandinavian Escape

Scandinavian Escape was created as a piece of a portfolio in 2 days. Our main objective was to test the Fstorm Renderer in the Production workflow.
Result were magnificent. Fstorm is now our ‘s primary render engine. The realism and the GI that provides this render engine is unbelievable.
I use 2x 1080 Ti’s which render one frame with the width of 3600 pixels in 5 minutes.
Most of the materials in the scene are blend materials with composite layers.

We Strongly recommend arch viz studios try the Fstorm.