Göteborg apartment

This one was laying in my hard disk unfinished for quite some time now.
It’s inspired by an existing apartment in Göteborg, Sweden modified to my taste and needs.
I used a lot of free (as far as I can remember) props from around the net.
The rest I modeled them myself.

My intention was to produce a more warm, pleasant and familiar look, something that feels more homelike and not a perfectly designed space, that will felt somehow “stiff” and set, like the ones you meet a lot in the design magazines and some architectural renders.
I even tried to make some deliberate shooting “mistakes” to give a touch of “amateurism”.

Blender, Cycles, Filmic Blender (Always and forever).
40min/image on CPU+GPU(GTX 1060).
Post production done in my favourite software for still images Darktable

Green Houses 2018

Hi,
Long time with no post 😉
Playing around with Octane Standalone V4.0 RC2 and medium volume, I rendered this project I revisit from time to time when new version of Octane are released.
Modeled with Blender
Rendered using PT kernel.

114 Rue Diderot

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.

MAXIME residence

Time to time I need to have rest from the commercial project and it is a joy for me to make something like this. In this kind of personal project, I choose some interesting photo of architecture and try to recreate it. This time it was impressive work of b l a n k s t u d i o in Thailand. The house is situated in the flower yard and I appreciate the connection between the outside environment and inside of the house. Fascinating for me it was the shape and the use of materials like glass, concrete and stone walls. Lighting this scene was important and I tried to not only recreate evening feel, but I also created a few day shots.

UE4- Interiorxc

This is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch.
For this project, I created dynamic textures for majority of the assets which enables clients to play around with colors and mood during projects. Also very useful during skype and google hangout discussions with clients as changes can be made on the fly in real time.
I have included a small demo of how the dynamic textures work at the end of the animation video.

Music by Michael FK – Lighthouse