Wood and Leather

Personal project in my spare time to test light, mood, and texture.
Blender and Cycles.

You can see that my post processing in Blender is not a big thing: A bit of glare, chromatic aberration and power grading to achieve better contrast and some mood.

I have a GTX1080 and at this resolution, it took 2 hours per frame approx.
In order to optimize, I do a lot of small things that in the end helped me to render within CUDA and not stepping into CPU world.
e.g. I weight painted the portion on the fabric which would have some contrast with the asset in the back or with the background, and with that, I can spare thousands of particles.
I’m in a path following the greatest ones, Bertrand Benoit is one of my heroes, hope someday become as good as they.

Please, let me know what do you think.
Textures from Poliigon.com and some assets too

A Study in Blender and Cycles for archvis

I’m a 3D generalist, but have many requests for “photo real” archvis projects. This was practice for one of these projects. I’m new to archvis in general, and work entirely within Blender and Cycles. I’m looking for helpful feedback, or Blender specific tips to take my work to a new level of realism. I’m not convinced I’m quite there yet, as this render looks to be lacking that secret touch, and I’m not sure what that might be.

Doña Oliva Apartment

My first “big” commercial project. I was responsible for designing an apartment at a reasonable price with a contemporary feel to it. It was quite an interesting experience to work on a project where I had to stick to the requirements of my client and limit almost all my ideas. I had to keep it relatively low cost and minimalistic which meant that I couldn’t even use different wall colors, had to stick to tiles on the floor etc.

When it comes to the technical aspect of the project, I mainly used an HDRI for lighting. To reduce render times I also used ambient occlusion. Render times varied from 3-4 hours.

Abandoned Room #1

This is my new project , at this project I tried to mix between modern and classic using an imaginary old abandoned interior space mixed with modern furniture ,
I also tried to get the photography feeling of interior Catalogues for both lighting and composition .
I intend to make other interior spaces with the same style in the near future .

please check high resolution work on Behance :
https://www.behance.net/gallery/72097711/Abandoned-Room-1

Tennessee House

The house was made with Archipack, the grass is Graswald, the people are from mrcutout.com, and some of the random objects like the lanterns and the flag were from 3DSky.

Rendering was done in Cycles and most postpro was done in Blender’s compositor.