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Joni Mercado

3D Artist

https://twitter.com/CG_Trend


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ABOUT ME

Passionated for 3D

"Architecture as an art"

My Top Software

Blender
Cycles

Confinement

June 14, 2020 / in Blender / by [email protected]

Low key illumination study

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Absence - Real-time Animation - Eevee and Blender

June 14, 2020 / in Blender / by [email protected]

Even when the absence takes place, houses have a lot to say.

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That house from the hood

June 14, 2020 / in Blender / by [email protected]

I decided to go deep on one of the houses I created for a suburban scene I had to create.

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Wood and Leather

June 14, 2020 / in Blender / by [email protected]

I tried to show how powerful cycles can be for Architecture Visualization

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The Power Line

June 14, 2020 / in Blender, Cycles / by [email protected]

Where does that power line go?

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Lit

June 14, 2020 / in Blender / by [email protected]

This is an attempt to achieve photorealistic interior with cycles.

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Simon's House

June 14, 2020 / in Blender / by [email protected]

3D approach from a 2D digital painting

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Simon's House

June 14, 2020 / in Blender / by [email protected]

Hi! guys, this is a project I started on my free time. I made it with Blender and rendered with Cycles.

Read more

0

169

Confinement

Low key illumination study

0

651

Absence - Real-time Animation - Eevee and Blender

Even when the absence takes place, houses have a lot to say.

0

446

That house from the hood

I decided to go deep on one of the houses I created for a suburban scene I had to create.

0

608

Wood and Leather

I tried to show how powerful cycles can be for Architecture Visualization

0

869

The Power Line

Where does that power line go?

0

924

Lit

This is an attempt to achieve photorealistic interior with cycles.

0

880

Simon's House

3D approach from a 2D digital painting

0

719

Simon's House

Hi! guys, this is a project I started on my free time. I made it with Blender and rendered with...

Confinement

[email protected]

June 14, 2020 / in Blender / by [email protected]

Personal work. Made with Blender and cycles.
Modeled and textured everything in Blender.
Created lots of masks with the texture painting mode.
I created a thread on my twitter with the progress. 36 hours of work.

Studio:
Personal/Commissioned: Personal Project
Location: Buenos Aires

Absence - Real-time Animation - Eevee and Blender

[email protected]

June 14, 2020 / in Blender / by [email protected]

“Architecture speaks when it’s part of the life and death of their guests.
Even when the absence takes place, houses have a lot to say.”

I tried to render this scene using Cycles, but it took a lot for each frame. I tried a render farm but it was so expensive, so I thought I may use the new blender real-time renderer.
This was the result.

100% Blender and Eevee

30 seconds per frame on average

Let me know what do you think.

Portfolio
https://www.artstation.com/jonimercado

Studio:
Personal/Commissioned: Personal Project
Location: Buenos Aires

That house from the hood

[email protected]

June 14, 2020 / in Blender / by [email protected]

Two years ago I created a render called Simon’s house (https://www.artstation.com/artwork/lK4oz) where I wanted to show a country house based on a nice concept I found.
Now, a project to create a suburban neighbourhood showed up and I decided to go deep on one of the houses to create a nice suburban scene.
I used this house also to create a 3D artist article that will be included in the next issue of the magazine and I’m sure I will use it to create future tutorials in my YT channel.
I tried to create a worn house, for references I went outside during weeks to find into which things I would be able to lean and which were the cornerstones of a realistic worn look. I’m really happy with the result. Let me know what do you think!
Besides, I included day and night lighting.
Thanks for your time!
I did everything with Blender and rendered with Cycles.

Studio:
Personal/Commissioned: Personal Project
Location: Buenos Aires

Wood and Leather

[email protected]

June 14, 2020 / in Blender / by [email protected]

Personal project in my spare time to test light, mood, and texture.
Blender and Cycles.

You can see that my post processing in Blender is not a big thing: A bit of glare, chromatic aberration and power grading to achieve better contrast and some mood.

I have a GTX1080 and at this resolution, it took 2 hours per frame approx.
In order to optimize, I do a lot of small things that in the end helped me to render within CUDA and not stepping into CPU world.
e.g. I weight painted the portion on the fabric which would have some contrast with the asset in the back or with the background, and with that, I can spare thousands of particles.
I’m in a path following the greatest ones, Bertrand Benoit is one of my heroes, hope someday become as good as they.

Please, let me know what do you think.
Textures from Poliigon.com and some assets too

Studio:
Personal/Commissioned: Personal Project
Location: Buenos Aires

The Power Line

[email protected]

June 14, 2020 / in Blender, Cycles / by [email protected]

Hi guys!

This is a small project I’ve been doing in my spare time.
I tried the grass to be flawless because I made it with Graswald, a great addon created by Julius Harling that is in Beta State, so I wanted to show its potential.

I made this piece with Blender and rendered with Cycles.
Postproduction in Blender with the Compositor.
Each render took, approx 40 minutes with a 1080.

Feel free to comment and share.

Studio: Joni Mercado
Personal/Commissioned: Personal
Location:

Hi guys!

This is a personal work inspired on the work by Julian Sadokha.
Made with Blender and rendered in Cycles.
I used textures from Poliigon.com.

I used a simple and plain white background as a main light and two sun lamps to recreate that awesome reflection in the floor.

Eventhough blender was always underated, I think that nowadays, it can be compared with the best softwares outthere.

I used Filmic Blender which has become an indispensable if you want to re-create photorealism.

Share with me any thought you have about it!

Thanks for reading!

Studio: Joni Mercado
Personal/Commissioned: Personal
Location:

Simon's House

[email protected]

June 14, 2020 / in Blender / by [email protected]

I remember when I found this artist and his artwork last year. It blew my mind. This piece was my break-through into Simon Stalenhag’s universe.
I wanted to convert this piece into 3D immediately.

Studio:
Personal/Commissioned: Personal Project
Location: Buenos Aires, Argentina

Simon's House

[email protected]

June 14, 2020 / in Blender / by [email protected]

I wanted to convert a piece from Simon Stalenhag into 3D. This is my humble tribute to this great artist.
I added the fog in the compositor node of Blender helped by two images I created in Gimp.
I used two fantastic add-ons, The Cycles Material Vault, and the Grass Essentials.

Studio: CG Trend
Personal/Commissioned: Personal Project
Location: Buenos Aires

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