114 Rue Diderot
Piotr ChodorSeptember 21, 2018 / in Blender, OctaneRender, Photoshop / by Piotr Chodor
It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com
Software: Blender, Octane Render, Photoshop for color correction.
Personal/Commissioned: Commissioned Project
House on Lublin outskirts
Piotr ChodorSeptember 21, 2018 / in Blender, Cycles / by Piotr Chodor
Client provided me with a basic Sketchup model of the house, which then was imported to Blender, where most of my workflow took place.
I used hdri images for lighting, I also placed some blackbody light planes inside the building for evening shots.
Trees are from Evermotion “Archmodels for Blender” pack.
Fern models were created by me, using textures from Quixel “Forest Undergrowth” pack. That’s also where the stones and and trunk models come from.
I used grass from BlenderGuru’s “Grass Essentials”.
One image also contains my unfinished side project – Alfa Romeo Disco Volante, which I am also planning to visualize.
Compositing was mostly done in Blender, two last images are straight from there, but I also used some Photoshop magic for godrays and dust particles in two first images.
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