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Piotr Chodor

nvision.com.pl/


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ABOUT ME

Engineer of architecture, passionate about 3D art, Blender user and supporter.

My Top Software

Blender
Cycles
OctaneRender
Photoshop

114 Rue Diderot

September 21, 2018 / in Blender, OctaneRender, Photoshop / by Piotr Chodor

Residental architecture in Pantin

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House on Lublin outskirts

September 21, 2018 / in Blender, Cycles / by Piotr Chodor

Visualisations of a house located next to Lublin, Poland.

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114 Rue Diderot

Piotr Chodor

September 21, 2018 / in Blender, OctaneRender, Photoshop / by Piotr Chodor

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.

Studio: NVISION
Personal/Commissioned: Commissioned Project
Location: Pantin

House on Lublin outskirts

Piotr Chodor

September 21, 2018 / in Blender, Cycles / by Piotr Chodor

Client provided me with a basic Sketchup model of the house, which then was imported to Blender, where most of my workflow took place.
I used hdri images for lighting, I also placed some blackbody light planes inside the building for evening shots.
Trees are from Evermotion “Archmodels for Blender” pack.
Fern models were created by me, using textures from Quixel “Forest Undergrowth” pack. That’s also where the stones and and trunk models come from.
I used grass from BlenderGuru’s “Grass Essentials”.
One image also contains my unfinished side project – Alfa Romeo Disco Volante, which I am also planning to visualize.
Compositing was mostly done in Blender, two last images are straight from there, but I also used some Photoshop magic for godrays and dust particles in two first images.

Studio: NVISION
Personal/Commissioned: Commissioned
Location:

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