Forest Pack Pro 3.7.1 Beta Released

I’m normally don’t get so worked up about a beta release, but iToo Software has been very busy adding features and fine tuning Forest Pack Pro and it shows in the new 3.7.1b release. The introduction of multiple areas, real-time feedback, painting and better spline & overall control make it even stronger landscaping solution then ever before (and you can do much more than just landscaping with it as you know).

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Making of Taliesin Mod.Fab

Architectural visualization artist Matt Guetta shares his process of making Taliesin Mod.Fab – A project designed and built by students of the Frank Lloyd Wright School of Architecture. Matt was motivated in exploring Taliesin Mod.Fab as a personal 3d project, being fascinated by the well designed and sustainable project made by students, focusing mostly on lighting and materials. He also took the liberty to create a different environment for the house then the Arizona desert it was originally situated in.

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Lumion 2011 Competition Winners

The results of the 2011 Lumion Competition were announced today, an boy what amazing things can be done with this tool! It really makes me rethink the way I work today, and I have a lot to learn about it (and look forward too). I think the movie that came out in third place is the best among them all… maybe it’s the strong architectural design that fits my taste so precisely.

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Making of Esherick House, Part 4

After covering the initial stages in Part 1, Materials in Part 2 and Lighting in Part 3, Ludvík will now finalize the Esherick House series with insight about his rendering setup and post production up to final image output. I hope you enjoyed this series as well as I did and that it helped shed light on the inner works of the Mental Ray render engine and will help you in your own workflow with it.

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Making of Esherick House, Part 3

After covering the initial stages in Part 1 and Materials in Part 2, Ludvík will now shed some light about – Lighting. This is the point in which all the hard work of setting up the scene and taking the time to fine tune the materials is being brought to life. Ludvík covers the making of Overcast, Sunlight and Night lighting scenarios with lots of additional insight about this process in Mental Ray.

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