PLEASE, can you give me the house measurements!? I need it very much to make an architecture project..
thank you very much..
Funny, i´ve seen you around as "rawalanche" on some other forum threads, nice to see your work featured here!
I´m also learning everything on my own and i´m still not convinced i wanna do archviz, but i still have an unfinished project where i can use a lot of your great tips...
I left my project with a not very well organised sketchup model and since i also don´t like unwrapping, i kind of stopped when i had to texture the concrete walls and was faced with the horrible tiling...
It was interesting to see you only use one large concrete-texture, can you shed some light on the process of mapping it correctly?
Do you tile the texture at all or is it just wrapped around as one big piece?
I also wanted to learn more about foliage, so i think i´ll get back to my scene soon...Glad i don´t have a job yet, so every project is a "personal project"....;)
This is great! Thanks a lot Liudvik for the detailed making of. I'm also working professionaly for about 2 years now (graphic design with 3d-viz as focus, in a design office) and know how you feel... Actually I'm in the same situation and I'm also into a personal project for those same reasons right now. I guess those who used to be obsessed with perfection and very few compromises in their own work start to feel caged when working in a limited space (time, money, type of project)... ofcourse depends on each and every person :) Squezing the little free time you have is hard at the begining but man, from the moment you do it you remember again how great it ia when you do stuff just for yourself, without deadlines, without worry about somebody wanting something else, just for the heck of it... fulfillment and meditation :)
Hehehe, maybe a bit too much "off topic" but could empathize with you too well.
exactly...! it is so real. i dont belive it rened by mental ray. i think, it rened by vray and edit by AE....
I wonder when did my name became Liudvik :D
Anyway, client is usually the one who kills a commercial projects. Quotes like "Make that sky blue, so it looks happy" when sky is under given conditions overexposed, or "That shadow there looks wierd, please 'shade it out' " make me confused not knowing if i want to laugh or cry :D
About free time, i usually have enough of it, but when i do 3D 8 hours a day professionally, it is not that often i want to do same thing in my spare time too :) So unless there is some strong inspiration, i just end up killing my free time playing Battlefield 3 or watching House m.d.. :D
Ah, forgot to mention that I'm also looking forward to the second part of the making of!
And good idea, wanted to try out BF3 aswell sometime soon :D
Hahaha sorry for that, Ludvík.
I know some of those kind of comments as well and I'm sure all the archviz-seniors here have thousand of those to share. In my case it's less about comments from customers regarding the aesthetics/feel but the fact that I mainly do 3D-Infographics with many different buildings in one pic.
When you have to visualize around 10 specific buildings in a "small city/town panorama" from a height of second floor you reach certain limits of authenticity.
Hahaha, ever tried putting a soccer sports ground, a kindergarden, an eldery retirement home and a first-aid post around a "small town's market square"? :D Even if the buildings, the textures, the lighting and whatever are realistic (given enough time)... the probability that you'll ever see such a constelation is not that hight :D In these cases the information type and its density pressures the illustrational aspects of the visualization.
For me, one who was always obsessed with reaching high realism, this is sometimes simple horror. But then again; "Form follows function" ... all the more when it comes to infographics.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more