2017 is about to close, but before we get started with 2018, here are 12 of my favorite articles posted on the blog during 2017. I wish you all the best this new year. Be good, do good!
By Pikcells in January 2017
I’ve been wanting to get this one published for a long time now. This project by Pikcells, Won the Best of Week 10/2015 as well as Best of March that year. Follow Richard, Andy & Martins, as they describe the process of working on what they call “a dream job”. Enjoy!
By Santi Sánchez in February 2017
Tresde’s Santi Sánchez is no stranger to the blog, with two great articles attributed to him here – Making of IRACEMA in the Dusk & Making of Crystal Box Villa. This time he took Quixel’s Megascans for a serious spin while creating METEORA, a personal concept design project based on a volcanic vivarium pavilion, developed with the intention to use Megascans 3d models as hero characters and study the use of this software + content library combo in an ArchVIZ context.
Check out The Spectroom 008 Podcast Session I did with Santi!
By Lasse Rode in March 2017
Lasse Rode shared this little study with Blender and Corona Renderer in our new ArchVIZ Group! He’s pretty good at making these studies and kindly shares it here as well, aiming to bring more eyes and minds on this topic – The use of Blender for Architectural Visualization. Dive in!Lasse Rode shared this little study with Blender and Corona Renderer in our new ArchVIZ Group! He’s pretty good at making these studies and kindly shares it here as well, aiming to bring more eyes and minds on this topic – The use of Blender for Architectural Visualization. Dive in!Lasse Rode shared this little study with Blender and Corona Renderer in our new ArchVIZ Group! He’s pretty good at making these studies and kindly shares it here as well, aiming to bring more eyes and minds on this topic – The use of Blender for Architectural Visualization. Dive in!
By Mohit Sanchaniya in April 2017
Following Mohit Sanchaniya entry to the Tomorrow 2017 Challenge, which awarded him the Runner-up position and a job at the Tomorrow Studio, he now shares the making process of his winning entry. Mohit showcases high levels of realism in this recreation of Tham & Videgård Arkitekter’s Kalmar Art Museum using 3ds Max, Corona Renderer, GrowFX and Forest Pack. Enjoy!
Be sure to check out the new and currently running Tomorrow 2018 Challenge.
By MARCH in July 2017
MARCH are no strangers to the blog, with two articles already posted and among my favorite ones – 15 Renwick & 12 Warren Case Studies. Today I’m happy to post yet another fantastic Case Study for their recently released work on 34 Prince Street, a development located in the former St. Patrick’s Cathedral School in the heart of Nolita, NYC. Interesting seeing the visualization over time approach. Enjoy!
By Alberto Cibinetto in July 2017
Making of a recently completed set of images for a private villa designed by mw|works. Situated in a breathtaking environment, this was a challenging but very exciting project to take on and here we describe our process with Cinema 4D and V-Ray as our main tools of the trade.
By Sergei Pogorelov in August 2017
I’m very happy to share with you today, one more making of by iddqd Studio. They previously wrote about Making of Winterhill and this one is about their recent in-house attempt at matte painting, which also awarded “DAZZLING” as Best of Week 31/2017. Enjoy it!
By Hoang Ngoc Duy in August 2017
Here is the promised CG recreation making-of the Hudson Valley Guest House that was posted in the inspiration section earlier today. I love this one for the result and the fact this is a great example of a SketchUp + Skatter based project!
By Ján Morek in August 2017
Today I’m happy to share with you the Making of Best of Week 18/2017 – “The Oak Pass House” by Ján Morek. This one is unique, being an amazing recreation of the house and done fully in Blender, using blender tools, plugins, and scripts. Furniture aside, all was made by Ján, and so represents what one can do in the Blender ecosystem.
By Tav Shande in August 2017
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
By MR.P in November 2017
Edition/Parnell by MR.P STUDIOS was shared on the showcase section during August and now once more, giving us all a glimpse behind the scenes of MR.P teamwork on two images they delivered for a contemporary building design by Monk Mackenzie. Learn how they used RailClone, GrowFX and gave Corona Renderer their first go!
By Hossein Yadollahpour in December 2017
Hossein posted his recreation of Nasu Tepee back in June this year, and today I’m sharing his making-of this scene, in which he managed to achieve high resemblance with the original photo and scenario using many tools in the process – 3dsmax, V-Ray, ZBrush, Marvelous Designer, Megascans, SpeedTree, Rayfire and more!
Thank you for reading…
I hope you enjoyed this compilation, and do share with us what you think about the articles.