Posts Tagged ‘grass’

SketchUP V-Ray Proxy Grass

SketchUP V-Ray Proxy Grass

April 15, 2014 |  by  |  How-To, Native, Tutorials

Creating 3D Grass and Scattering it all over the place inside 3dsmax was featured here plenty, but with V-Ray for SketchUP becoming better and better it can be done inside SU too with great results and little effort as David Brufau showcases in this short how-to. Follow his process and feel free to jump in with questions or suggest your own methods of doing this inside SketchUP.

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Free Grass by Mischa Winkler

Free Grass by Mischa Winkler

March 25, 2014 |  by  |  Freebies

Mischa Winkler kindly shares his high quality grass models with Octane ready materials. You are free to use this for commercial projects too and files are available as .obj .fbx and .max with texture maps.

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Making of Baltic Sea House Grass and Sand

Making of Baltic Sea House Grass and Sand

July 9, 2012 |  by  |  Making-Of, Native, Tutorials

There is no shortage in 3D Grass or Sand making how to articles, and a few been published on this blog in the past. Such was Javier Pintor’s Procedural VRay Sand approach and Sascha Henrichs 3D Sand Dunes modeling approach. This time, Piotr Wolowski offers his approach to this subject by letting us into his personal project – Baltic Sea House, created specifically us a study in recreating the look and feel of a typical Baltic Sea nature surrounding a private residence. Sand & Grass being a main feature here… Enjoy!

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3D Garden Animation like NO Other!

3D Garden Animation like NO Other!

Take a look at the latest short animation by Marek Denko and after that please try to convince me he isn’t an Extraterrestrial hiding among us normal Homo sapiens. That is the best looking and totally realistic 3d garden I’ve ever seen to date! and showcased in a very cool way too. Way to go Marek!

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Creating Realistic Grass

Creating Realistic Grass

January 11, 2011 |  by  |  From The Web, How-To, Tutorials

CGWorkshop training published a new video tutorial about realistic grass creation in 3ds max using VRay displacement and the Advanced Painter Script. This video is the first of the environment creation series and you also get the base scene model so you can follow along.

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3D Ground Cover Modeling in 3D Studio Max

3D Ground Cover Modeling in 3D Studio Max

March 20, 2010 |  by  |  Making-Of, Native, Tutorials

Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of  ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!

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