Modeling 3D Sand Dunes in 3ds Max by Sascha Henrichs
Following Javier’s great V-Ray procedural sand tutorial post, I’ve seen this rather cool video by Sascha Henrichs over at 3dtotal about the way he models 3d sand dunes using 3ds max patch grids. You might get a very nice looking sand environment doing a combo of both. Feel free to mess around with it.
Sascha was very kind to provide some desert sand sample textures to use following his process.

Modeling dunes in 3ds Max with Patch grids from 3DTotal.com on Vimeo.
Trackbacks
Recent Posts
RailClone2 by iToo Software Released
RailClone2 is being released today by iToo Software, the makers of Forest Pack. It is a completely revamped version of... more
Making of House in Giannitsa
Vasilis Koutlis from studio xDream3D, recently shared on the forums their work on the Giannitsa House Interiors which I really... more
Making of ‘Viking Pavilion’ NPR / Daytime Basketball Game
Here's the continuation to Scott Baumberger's Non-Photorealistic Rendering (NPR) Approach to Architectural Visualization workflow article. In the previous article, Scott... more
Hurst House by John Pardey Architects + Ström Architects
The Hurst House by John Pardey Architects + Ström Architects is simple, clean and beautiful. That hovering box thing has... more
XfrogPlants April (and May) Sale
You can never have enough 3d trees & plants. Keeping your scenes greenies nice and fresh is important, so here's... more
48 Free Old White Wood Planks Textures
Mário Nogueira follows up with one more great share of 48 Old White Wood Planks Textures that you can use... more




[...] This post was mentioned on Twitter by Ronen Bekerman and IDVN, Ronen Bekerman. Ronen Bekerman said: Modeling 3D Sand Dunes in 3ds Max by Sascha Henrichs – http://t.co/EySGkdz via @ronenbekerman [...]
[...] can find the full article here. Filed Under: Tutorials Tagged With: 3ds Max, Modelling, [...]
[...] can find the full article here. Filed Under: [...]