There is no shortage in 3D Grass or Sand making how to articles, and a few been published on this blog in the past. Such was Javier Pintor’s Procedural VRay Sand approach and Sascha Henrichs 3D Sand Dunes modeling approach. This time, Piotr Wolowski offers his approach to this subject by letting us into his personal project – Baltic Sea House, created specifically us a study in recreating the look and feel of a typical Baltic Sea nature surrounding a private residence. Sand & Grass being a main feature here… Enjoy!
Following Javier’s great V-Ray procedural sand tutorial post, I’ve seen this rather cool video by Sascha Henrichs over at 3dtotal about the way he models 3d sand dunes using 3ds max patch grids. You might get a very nice looking sand environment doing a combo of both. Feel free to mess around with it.