The Shipyard / Photoshop Postwork Breakdown

0
January 9, 2012 |  by  |  How-To, Native, Tutorials
1.1K Flares Facebook 688 Twitter 97 Pin It Share 81 Google+ 216 LinkedIn 5 StumbleUpon 1 Reddit 2 1.1K Flares ×

My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!

pf icon The Shipyard / Photoshop Postwork Breakdown

Author: PixelflakesPixelflakes is a brand new visualisation company based in Amsterdam, Netherlands. Founded in 2011 the company specialises in architectural visualization & media production. Their team gives back to the community that got them to where they are today, and this tutorial is part of that.

So… the video will show you how to take this raw render…

Shipyard Night 728x485 The Shipyard / Photoshop Postwork Breakdown

All the way into this final image…

Pixelflakes Shipyard 1600 728x715 The Shipyard / Photoshop Postwork Breakdown

Pretty amazing transformation for only postworking the raw render. I started to explore this style of visualization with the Black & White Towers miniMAX#01 session on the forums and the forum members picked up on this with great result. It will be nice to see what we can do with this one…

The Shipyard Photoshop Postwork Breakdown

The Shipyard Exercise

I’ve opened a special thread in the forums TECH TALK section for all of you to give it try… You will find the source files for download in the box below. It includes the raw night & a day version, as well as three more passes that will help you during the process.

Go ahead, get the files below and try – The Shipyard Exercise

Subscribe to my Newsletter

26 comments
bappy
bappy

Here is no doubt that it's a fantastic tutorial for me.By using it the workflow are increasing rapidly.Actually i am looking this about two month.So i am very glad to find out it.

<a href="http://clippingcreationsindia.com/">clipping path service</a> 

tezman
tezman

Hey, you’re tutorial is awsome & the result is dramatical, I love this style rendering.

I have a question, in donwload files, you give 5 files, how to produce those 3 images bellow from 3d max vray ?
“Shipyard_Night_VRayExtraTex_Map #5″
“Shipyard_Night_VRayNormals”
“Shipyard_Night_VRayWireColor”

thank you very much

y921112
y921112

很喜欢这个,赞

DiegoYaacovBenYossef
DiegoYaacovBenYossef

friend, great tutorial, u're a big CG artist, I'm Diego, I've 16 years old, I'm brazilian and jewish guy and Friend of Matheus Passos, and Mazal Tov, and congratulations of ya renders, Shalom vShalom

RealSpace
RealSpace

As someone who does not do a lot of Photoshop work on my renders, my mind if officially blown.

Jeroen Prins
Jeroen Prins

Amazing tutorial! big thanks Pixelflakes & Ronen for posting!

meshcheruk
meshcheruk

Great, great, great!!! Very useful tut. Thanks Ronen! I will take part in the forum exercise with pleasure)

AkselAlvarez
AkselAlvarez

@ronenbekerman Thanks Ronen! I'll be waiting for that post with a lot of interest. More or less in the same way I think that topic of "Workflows vs. Clients/Works" have to be considered as a whole. I mean, in every work's step in the creative field we have to be able to make changes and "corrections" at almost any time. Choosing the right technique is a matter of the final purpose, of course, despite there are good examples of good animations made using 2D illustration, have I to say. To solve that topic I guess is necessary to speak about the relationship with the Client. I'm architect and until this moment I didn't work as a architecture visualizer, so my experience comes from another fields and as Client of Arch-Viz. I think is really important achieve a good relation based on three elements: clear communication, clear 'decision making processes' and respect for the project's schedule. That is certainly a boring topic!

emeliafallick
emeliafallick

Great tutorial. That is great Ronen, what a fantastic one. I really impressed of what's the outlook of this Shipyard photo. I honestly don't know how to do this I only know basic photoshop and I get ashame of that fact. Thanks for this fantastic piece!

Macker202
Macker202

I absolutely have to agree with Daniel Hatton. I (today in fact) had exactly that problem, a piece of work that I'd done (against my advice) had to be completely changed because the vast majority of it was done in post production, not 3D. If we had done it in 3d, it wouldn't have been an issue to change anything.

Workflows aside however, this is some of the best photoshopping I've seen, very well done.

DeanMoran
DeanMoran

Great tutorial, very similar to how I work tbh. A few tips and settings that I haven't used yet so I'll be giving those a try! Cheers.

whitebirchstud
whitebirchstud

You have an impeccable eye. Great share. I have one question. Why did you chose to face the little girl looking to the outside of your image (other than she was your reference photo)?

tomglimps
tomglimps

@ronenbekerman one of the greatest breakdowns of psd work seen so far. The otcome is so moody! =)cold, almost frightful corner on the dock..

AkselAlvarez
AkselAlvarez

Really nice work!! I think after see this Tutorial I've learnt more than I've expected. The most important thing is not to knew new tools, is to knew how to combine the basic tools that all of us knew at PS, basically thinking on a creative way. Thanks for this post!

danieljhatton
danieljhatton

For me, in terms of Pure 3D vs Post work is the fact that any changes, be it a slight angel change to a different chair can be very time consuming. I think the greatest advantage to pure 3d work is you can always add additional camera views at the end with relative ease.

ChristianMiranda
ChristianMiranda

That´s a great video from a great studio. I really like their work and style. Thanks for sharing, Ronen!

TiagoAlexandrino
TiagoAlexandrino

What a great work, i'm really impressed with the quality of this breakdown! Congratulations to PixelFlakes and Thank you Ronen for posting this article!

ronenbekerman
ronenbekerman moderator

@emeliafallick Then you should definitely give the forum exercise a try... With more doing so this could be the chance to up the level of your photoshopping ;)

ronenbekerman
ronenbekerman moderator

@Macker202 This is why I am personally still pondering the merits of each workflow and which I'll take on... perhaps both.

Marvin mentioned previously that this type of workflow does not fit all types of projects. When animation is needed - this is out of the question for sure, you'll have to do it mostly in 3d and just do basic color grading in post.

For fast jobs, where pre-selection of view points is part of the process and any new angle is considered a new image - then why care if you do it a new this way? it will still take a lot less then pre-building it all in 3d in the first place when you initially only planned for one image for example!

As much as I'd love to nail it all in 3d and then feel free to explore the scene and render any view... I find that the working conditions make it harder to keep to high standards.

Anyway... I'll give this scene a go on the forums ;) So should you!

pixelflakes
pixelflakes

@whitebirchstud In architectural visualisation you always try and make things point to the main focus point, so I fully understand what you mean. But I think here the scene tells more of a story. She's waiting for somone. Also the light that reflects on her umbrella gives us the oppertunity to place a shadow on her making the scene slightly mysterious and open for viewer suggestion.

ronenbekerman
ronenbekerman moderator

@AkselAlvarez I think you nailed it! and I'm about to post a new article related to what you mention here in a day or two ;) stay tuned...

MarvinNooitgedacht
MarvinNooitgedacht

@danieljhatton Totally agree, but you have to see what type of project you're working for. To get this type of detail in just 3D would take long render times, and ages in 3D as opposed to the hour it took us to do the base render. For an animation obviously it's a different case - but for one shot post can help a lot... Different per project :)

TiagoAlexandrino
TiagoAlexandrino

@ronenbekerman Another piece of artwork! What a great studio indeed! I'm looking forward to learn some of these techniques and apply them in my works..

Trackbacks

  1. [...] techniques is pooled in this 30 minutes video below.  You can read more about this on the Ronen Bekerman’s blog.   [...]

  2. [...] по методам постпродакшн, используемым в PixelFlakes в блоге ronenbekerman.com. Очень простая рендер и убедительная финальная [...]

  3. […] Photoshop Night Render (shipping containers) – includes walk through and photoshop file (go to Facebook page for PSD file) […]

Recent Posts
Firefly Cottage by Ifthikhar An.

Firefly Cottage by Ifthikhar An.

07/27/2014  |  2 Comments

Ifthikhar An. posted recently a set of magical fairy-tale like images and a short video showcasing his dream driven project... more

ARCHVIZ Workflow with Cristian Chierici / CC79

ARCHVIZ Workflow with Cristian Chierici / CC79

07/18/2014  |  9 Comments

Pushing on with the exploration of the various workflows in Architectural Visualization, I'm presenting you today the work of Cristian Cherisi... more

Making of

Making of “The White”

07/14/2014  |  3 Comments

Maarten Demey from A1 Planning posted last month some still images of "The White", an interesting looking residential project located... more

O House by Marcin

O House by Marcin “Neb” Jastrzebski

07/10/2014  |  3 Comments

Marcin "Neb" Jastrzebski posted a set of images and a short video showcasing the process of making his recent personal... more

RailClone 2.3 Released

RailClone 2.3 Released

07/09/2014  |  2 Comments

iToo Software have announced the release of RailClone 2.3 Lite and Pro. In addition to Max 2015 support, this version... more

Sweeeet CG by Bertrand Benoit

Sweeeet CG by Bertrand Benoit

07/06/2014  |  1 Comment

Yammy CG Food again. This time, in contrast to the previous healthy installment, Bertrand Benoit hits us with a High-Carb... more