with multiscatter 22.214.171.124.
the one thing I wanted to overcome with Forest Pack and Multiscatter was that the scaling was uniform. I asked if iCube would add nonuniform scaling. They did and sent me a version with the feature. Hopefully they will release a new public version soon.
Here an example made with replicators in MODO ;) by JesusG10. - http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=92013
One more that I found being done... which I like (the top one) - http://3ddd.ru/galleries/gallery/pixelrush
Here's one from Victor Naumik, rendered with Corona Renderer - https://www.behance.net/gallery/18920897/Pixel-Pitch
Here's a Particle approach to this by Particle Skull - https://vimeo.com/103107232
Do send your Forest Scapes... here's one by Ron Adriaanse / http://ronadriaanse.com/
I'm taking in mind complete beginners who have never used Forest Pack in this case. In my opinion it's better to spend twice as long making sure people "get it" than to rush through and end up with 500 emails asking the obvious. I appreciate the feedback and realise an experienced user is going to be able to set this up in a couple of minutes tops.
@Tolgahan Show us what you come up with!
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more