hello !! what about the material??? that for me has not been very easy. Thanks for an otherwise great tut.
please tell us about setup rendering ..
certainly color mapping..
i want to know how you can reach this mood and colors
i usually use reinhard but still cant achive live colors ..
please help me ;(
Very nice! cool displacement maps :P
I still have to ask though, on what do you base your claim that snow is not white? I´m not talking in scientific terms here, but from a practical point of view. In a setting such as yours the snow, unless it´s all dirty (ok to be fair this DOES look like the dirty, melting snow we get in march and april), should be way brighter than the walls of the building, thus forcing you to lower your exposure.. just a thought :)
Thanks for the feedback, guys.
Sandking: It's one large 8k map, but it's mirrored once roughly where you see the staircase.
Un-Fing-Believable. Let me rephrase that... it is absolutely BELIEVABLE. Awesome job, I have a fire lit to go back to a few of my models and try the snow out. Cheers!
Is the one map used for the whole snow or have you chopped it into several maps? As you said - nearer areas need more detail than the further ones. I myself when making grass textures with UV that won't repeat am asking myself - to make smaller parts which will texture separately or just make larger texture?
Bertrand, You are amazing!
Have you ever thought of going into the field of architecture? Judging by you Hover submission and your line of 3d furniture you have a good eye for form and space. You should look into it.
Unless it´s the AA filter, I can see a slight difference in the softness of the edges from the foreground to the background parts of the building. In my point of view, that´s one of the several reasons why your image looks very photorealistic.
I wonder if you like to render larger landscapes...With so many techniques that you have developed and used, Large natural scenes, very detailed matte paintings...You have lots of potential to do that. Just a suggestion.
Keep up the great work!
Very glad you guys could find some use for these tips.
Dave: I did unwrap the road and render a UV Layout before painting. You can also use an isometric render, as an additional, especially if you need to paint around objects. Or you can render an ambient occlusion pass to the texture.
Cherkio: I used the VrayDisplacement modifier, which gives more control, and the displacement map was 8k. (The diffuse map can be much smaller, in this case 4k).
Petrusand: This one, including the summer shots, took about a month, on and off.
Christian: For stills, I always use in-render DOF. It's much more accurate, especially for objects located in front of the focus field. Having said that, although DOF is always set to on on my camera, there shouldn't be any noticeable DOF in this particular image because the lense is so wide.
Thanks for such a great contribution to the 3d community. You are briging to the archviz field techniques which are used on some of the best special fx for movies.
Congrats for so many great pieces.
Question: How did you do the DOF in the Bauhaus renderings? Post production or Vray?
Many thanks to Ronen and his great blog too. This blog keeps getting better and better! :)
Great image! I have a few questions,
Did you actually use a VRayDisplacementModifier, or just displace in material slot? What was the resolution of Displace map? And what was the render time of final image.
Thanks a lot for sharing.
As always Bertrand, a pure joy to read your instructions. It definitely inspires me to try a snow scene for myself sometime soon.
Thanks for sharing tips so freely.
I have just one question, which I think has a simple answer.
When painting the displacement map, how do you know you are painting details in the correct place?
Are you unwrapping the road? Or rendering out a top view?
If rendering a top view, are the extents of the camera limited to the road?
Otherwise, excellent tips.
Thanks for that!
Nice making, Bertrand is for my one of the best CG artist worldwide. Each time he's got more and more impressive renders.
wow, thanks Guys! That's really great tut - surely to use Your tips asap =)
keep pushing the boundaries!