i have several questions but first of all i have to say: AWESOME WORK AND EXELLENT PROJECT....
hope you, Bertrand, or Ronen can help me:
1. how did you do to manage such many objects for book shelves? and how did you do to scatter the books inside the shelves?
2. exellent and beautifull interior lighting.. how did you do achieve the ''neon tube'' effect at the tube lights hanging above the stairway?
3. as i can see, all is done as high poly (at least for interior shoots), but, did you make a low poly version of interior objects to render exterior image or did you render exterior image with all of the interior high poly objects/components?
4. same as above, did you hide the cliffts and exterior elements for interior renders and interior close ups??
Thanks a lot for your help and i wish some day to reach the high level of quality you have..
Its not the software but the Human brain which is a beauty !! did u learn Art frm michaelangelo himself ??
Great Man.. You Deserves More Than This...!! All The Best For Your Future works.. Keep Rocking.. )
At least i can Proudly say "We are using the Same Software" ;D
And Dont Frgt Peter.. Wishing Him The same In this occasion..
Great work! please tell me how you have made the amazing cylindrical lamps in the interior shot! thanks...
Very masterful my friend, very masterful, You are a good goal to aspire to surpas, I look forward to the enxt competition that you will be participating again.
I'm still speechless! Very informative and inspiring, with you it looks so simple and yet it is not very easy ;-) You're the Best
This is amazing, you need to make some kind of book for this project, the quality of all those renderings is amazing!
Wow, perfection is evident and thanks for sharing; going to check out the water drop tutorial too. You obviously have amazing skills - your Ponce house is one of my favourites, keep up the great work.
Masterful for sure :-) and I can share with you all now that you will see Bertrand in the next Challenge acting as Judge along side with me...
I'm pretty sure he will also do his version to be an example to us all much like before (Just no prizes for him this time :-))
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more