Charcoal Slatwall Monochrome Living Room by Pikcells

Here’s a monochrome living room that we have created for a client that manufactures timber wall panels. They wanted to display their new charcoal black timber slats in a modern living room with plenty of organic textures.

This one gave our artists a chance to sit down and create a new hair and fur rug with a courageous shaggy pile length, using 3DSMax and Corona Renderer. Additional props and soft furnishings have been sculpted in Zbrush with a few finishing touches in Photoshop and Fusion.

More of our NatureWall CGI > www.pikcells.com/portfolio/naturewall-cgi

Our hair and fur rug tutorial > www.pikcells.com/lab/photorealistic-rug-hair-and-fur-tutorial

Interior 3D rendering of a workshop by Lunas

A myriad of 3D interior visualizations created for a factory workshop concept turns the world upside down – usually, when imagining a factory we would see a dark industrial space, hugely outdated. Right now it is a new era – with Mac computers and loft-style airy bright rooms.

Architectural 3D visualization of a high-end house in Hollywood by Lunas

On the present 3D visualization we can see the exterior of a residential building in Hollywood. Besides a meticulous illustration of the edifice, our CG artists team made some effort to create the surrounding area. In this way, the play of light and shade on windows and glace guardrails, a very strict respect of rules of perspective, a transition between sky colors and some softness of clouds make this 3D visualization very photorealistic.

Cistrernerne “The Water” exhibition by Lunas

3D architectural render recreated from the exhibition “The Water” of an underground gallery Cisternerne in the Netherlands strikes with architect’s modern take on the former state of the space. The visualization created by Lunas only highlights the dystopian scenery.

In Betweenness by Jean Paul El Hachem

“In Betweenness” is a wellness and healthcare design project in Turin, Italy.

The new structure sits atop a hillside overlooking the cityscape, in between two old establishments, renovated and reused as a refuge for artists where one can take the time to be unproductive and to distance oneself from the wave of errands flooding our daily life.

The Mother of the Sea by Douglas Goulart

Charms of Brazil
Charms of Brazil is a personal project that aims to portray, with images produced with CG, clippings of the many “Brazils” that co-exist in this country.
The images aim to unite local cultures, nature, art and photography to honor and portray the relationship of the traditional people with the land they inhabit. We find respect, diversity and mystery.
The charms of those people and places, that somehow manage to resist globalization, get my attention. Surrendered to the beauty and strength of these encounters and relationships, I found in this artistic project a way to honor and also bring visibility to these fascinating cultures.
As a 3d artist it was a pleasant challenge to study and use my technical skills to compose the scenarios, angles and details of these images.
Inspired by the nature of the northeastern coast of Brazil, The Mother of the Sea is the first sequence of images from this project.
Its theme is Yemanjá, an “Iabá”, a female Orisha (Orixá, in the original language), originated from the African culture that manifests herself in nature as the force of the sea. The “mother whose children are fish” especially protects the fishermen.
As her sons use to greet her – Odoyá!