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Diploma project 2018. Urban planning. A whole new neighborhood and entrance to Malmö. Making place for a big new park in the heart of the area, next to the new art academy and art museum.
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See Entries & Join! About ConvertedDiploma project 2018. Urban planning. A whole new neighborhood and entrance to Malmö. Making place for a big new park in the heart of the area, next to the new art academy and art museum.
A slender pair of towers in Sydney that include a retail podium, residential apartments, and a premium hotel on a landmark site. Designed by SOM+Crone for the international competition of the Sydney’s tallest residential tower.
Hossein posted his recreation of Nasu Tepee back in June 2017, and this the making-of his scene, in which he managed to achieve high resemblance with the original photo and scenario using many tools in the process – 3dsmax, V-Ray, ZBrush, Marvelous Designer, Megascans, SpeedTree, Rayfire and more!
Personal work based on Constantin Brancusi´s sculptures and his atelier in Pompidou Museum (Paris). Not meant to be an exact copy, just a guidance and a visual reference used to learn the most basics of Zbrush and a solid and fast workflow between 3dmax, Zbrush and Substance Painter, that allows me to improve the realism in details in architectural visualizations.
It took some time since every piece was sculpted from scratch and I barely had photographic documentation of each artwork in “all” its dimensions. And the consideration that I’ve never been before in this place. So there’s a bit of imagination and personal contribution to make possible to built these images.
It was very fun but, overall, this workflow increases your creativity by not just using the same and typical material creation or modeling techniques, but using much more organic sculpture and painting techniques, and much more organic tools like the wacom that makes everything more fluid and realistic.
Modern, warm and cosy. Emphasis put on balance between cold and warm colours. This is one of the images from a project in cooperation with Parallel-realities in Amsterdam.
It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com
Software: Blender, Octane Render, Photoshop for color correction.