Topographies

Experiments with FStorm Render engine.

What started as a simple test turned into environments creation using simple geometries with displacement maps. The series depicts alien topographical landscapes through an utopic vision of human as a multi-planetary species.

This modest attempt at concept art is hugely inspired by the amazing work of Erik Wernquist.

English House

This is my fist exterior project with FStorm Render.

Restrained, austere, dry architecture sometimes best tries on “orthogonal” man with his natural surroundings. No simulation or pretense, only straight lines and symmetry. Pure geometry in an honest alliance with the unique world of forms.

Renovation

Recently I started to test FStorm Render in order to see if I can replace V-Ray RT GPU for my interior design projects. The initial tests completely satisfied me, so I started to work on this personal project to see how it performs in real world.

Trendy & Concrete

For this new project I used FStorm Render. It is new, but strong and extremely progressive render engine. Hyperrealistic light behaviour and high speeds make it really enjoyable thing. I found myself feeling like a creator once more using it, not like a technician.