REGENERATING

A modern and organic regeneration of the Sydney urban textile that perfectly merges with the heritage existing volumes. A challenging competition entry we illustrated for Woods Bagot where the rejuvenation of the historical Surry Hills Shopping Village highlights the reinterpretation of the heritage shapes.

WTO

I remember coming across a post about this building on Peter Guthrie’s blog years ago, when I was just starting looking into CGI, and since then I wanted to recreate the architecture and the mood in CGI.
I’ve finally found some spare hours at night to recreate the atmosphere, tweaking some things here and there according to my taste.
The challenge was to re-create patiently everything in 3D, exteriors, interiors and environment, with just some few late night hours of work. Patience, perseverance and a good hardware setup made the trick.
Only disappointment is the crazy amount of noise generated by HDRIs and the extra render time needed to clean it.

For full resolution images take a look here: https://www.behance.net/gallery/71464385/WTO-CGI

The River House

The house model was based on the book Waterside Homes, edited by Konemann. The Tred Avon River House was created by the architect Robert M. Gurney. The porpouse of this film is for portfolio only, and may not represent the architect view.

All done with 3ds Max and rendered in Conrona.
The animated vegetation is almost all SpeedTree library and some custom made.
We have used a lot of Mega Scans 3d models, atlas and surfaces.
Some camera shots were done with Craft Animations.

The vegetation and debris scattering was done with Forest Pack Pro.

Music: Light´s Out 4 (Remix) by Niklas Ahlström

Vuurtoreneiland

Hi,

Happy to share my latest personal work with you! The main goal was to test my new pc-config and figure out what it is capable of. Also I wanted to bring my quality of renders and storytelling to a new level.

The main idea came up a year ago. For the first time I heard of an amazing place near Amsterdam wich is called “Vuurtoreneiland”; one of the fortresses, part of the “Stelling of Amsterdam”. It’s a an element in the rich history of The Netherlands you can look up if interested. The island, with big overgrown bunkers, nowadays is transformed into a semi-public area and restaurant. You can travel there with reservation to have dinner in one of the bunkers or at the temporary summer-restaurant.

Originally the idea was to visualize the summer-restaurant. Later my idea shifted to the lighthouse that is not used anymore. Eventually I came up with a story to tell and visualize.

With the main objects, Island and Lighthouse, I decided the mood I wanted to achieve. Very fast I came up with the idea of challenging myself with a very dramatic scene. Some reference images where collected wich gave me a good hold for colors, contrast, etc.

My inspiration for composition came form several painters in the style “Haagse- en Amsterdamse” school and “Modern Realisme”. I looked up some books and discovered a main painting-theme “iceviews” and tried to understand composition and lighting. Not by change most of the paintings where build up in the same way. Low and visible horizon, camera just above eye-level, main object on the right and secondary object on the left. At this point I made an one hour sketch to translate this information to my own composition. The secondary object on the left was pretty easy to imagine. With a lot of ice and ice-skating people it was obvious to implement a “Kook en Zopie” If you are Dutch you will understand 😉

So, the modeling started. The island has a height-variation of approx 2-3 meter wich I had to make visible. I tried some different things but eventually the island was made up out of point-cloud data. Trimming of all the excess everything was converted to a mesh in the open-source CloudCompare. For the surrounding area I used another data-set by QGis and converted everything needed to a spline-drawing. Then I started modeling the Lighthouse and ” Koek en Zopie” wich was not too hard.

The composition was already set. I added some HDRI’s for lighting and background untill I found the perfect one I needed. Materials where made up pretty basic. Some overlays where used for rusted and scratched surfaces and lettering. The ice was the most important material. From this point I decided to make everything more dramatic by imagining the place as abandoned wich made it pretty interesting. I did not want any people to add and translated this into the ice that starts to melt. Ice-floats where added using the Voronoi-breakup plugin and some snow was added. All the planting are made up with Forest-pack and plants form Archmodels bundles.

The image was rendered and ready for post-production.

If needed and wanted I would like to share the more detailed making of for this image. Let me know!
In the end I’m pretty pleased with the final result. Brought my skills to a higher level and most important discovered new methods.

Also I would like to continue personal projects with this image as a first one of a series. All with the same coherent idea of translating old paintings into modern contemporary images with my own personal twist!

Hope you like it! Thanks for reading:)

“The New Barn” – Full CG Showcase

Richard and where inspired by Dorte Mandrup´s “Barn” and needed a 3d showcase for potencial clients to show VR, AR and full CG rendering.
Richard created the architecture and we planed the shape of the landscape.
Than it was about one week of texturing, lighting, scattering, painting, populating and finetuning.
The final shots are rendered in 6k, about 8hrs of rendertime.

Farnsworth House – Full CG Showcase

Full CG – Showcase I made, after I saw the beautiful nature during a hike in Schweden.
The picture at the buttom shows the original foto I made for inspiration. I thought about, which architecture could be interesting in this setting and decided for “Mies van de Rohe´s” Farnsworth House.

For plans and Details of many architectual classics, see the Book: “Key buildings of the 20th century” incl. 3d Data.

Farnsworth House – architecture build from original plans by Mies van de Rohe