National Concert Hall V.L. Competition
National Concert Hall V.L. Competition
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ABOUT THE COURSE:
Welcome to Fully Raytraced Photorealistic Interior Visualization in Unreal Engine. In this course we’ll look at taking a completely modeled and textured interior 3D model of a house into the Unreal Engine, and constructing an interactive design visualization using raytracing in unreal engine and rendering a high-quality cinematic walkthrough. I’ll start by showing you how to optimize, export, import models and create materials and then we’ll light the space, learn about fully dynamic global illumination and bounced lighting in unreal engine using raytracing technology from scratch. We’ll see how to create soft lighting and HDRI on skylight to best accent the design. We’ll be covering all these features plus plenty of other tools and techniques related to raytracing in unreal engine. Now let’s get started with the course.
I tried to stay as simple as I could regarding composition and general balance of the scene. I used only one human figure as a focal element and in order to give it a liveable feel.
Inspired by Los Angeles streets atmosphere.
Digital re-creation, full CGI.
Based on the beautiful, already existing project “La Crique”, created by
Architect Jean-Baptiste Pietri’s studio.
Tourism in the city
By: Vicnguyen
Sw: 3dmax, corona and PS. Polligon HDRI ….
Thanks all!