I don't think the VraySun setting - 'size multiplier' = 0.6? and 1.0 in final settings.!! Bcoz you have really smoothed and blured shadows.
Sorry for late question. Could You tell more about interior settings? Are there any cameras/vray settings changes?
Hi! I wanna know something ! Why you put render gamma output 1? why do you wanna see 3d max with gamma 2.2 and after that, when the render is output is in gamma 1? thank you !!!
Coming from Scandinavia (DK) and doing summerhouses as an architect, i can tell you that you did catch the light and feeling very excact!
I have one thing that puzzles me, when i try your "setup", i get very bright renderings unless i crank the F-number up on the camera to 14-16.
Am i missing out somewhere?
Hi guys, one of the greatest work around, appreciate x 1k. O_o
If is not a secret... what kind of processor/s you used for the particular work? Because I met some difficulties while rendered bushes from r&d.
Thank you in advance!
question: i've managed to create the atmosphere quite the same but i'm having problems with the glass from the windows.
How did you do make the glass?
Wow - stunning work and great breakdown! I LOVE the quality of the light - especially the image with the low sun shining from behind the camera - really beautiful. Thanks for taking the time to post all this amazing info - I know how much effort it takes. Really appreciate it :-)
I'm just curious, did you used the same lightning technique as Peter Guthrie uses in the tutorial ? Because I have done the same settings but my scene somehow is a bit overexposed.
Excelent and useful tutorial, thanks. I have a question. What is the settings of default (grey) mateial in pictures making-of-ssh-3,4,5,6,7*.jpg?
thanks for sharing your work.
it's very interesting
what is the values you used for your hdri ? ( overall multiplier & render multiplier)
How do you create so strong shadows in your render.? is it edited in post. or is these shadows createt in the scene directly.? Can you please tell me how you did this. I have tried copying your settings for trying to create same shadows. But mine appear much brighter..
Thanks for sharing this great making of! The render looks really natural and the environment is well designed, nice tones and natural placement ;)
Really great tutorial !!!! you have given everything so its gonna be a great help in improving our quality of rendering. But there is one thing left out : CAMERA settings...could you please give the information of the camera as you have given for lighting.
This is one of the best making ofs I've seen in a while. Clear, to the point and just flat out fantastic. My only question is what were the output/image sizes? Thanks for sharing!
Great tutorial! Almost exactly the same workflow as I used here:http://www.facebook.com/media/set/?set=a.346399445450984.79965.127364547354476&type=3
impressive work!Why i can't use floor generator on vertical surfaces?i always have to rotate the plane, run the script, and then re-rotate of 90 degrees!
Ooooh! Great Work! And thanks for the making of just one question was the interior shots render with the same lightning as the exterior? Because interior also look great!
@Venelin DobrevSorry for the late response. CPU i7 2600 16GB of Ram.
@NatanaelBrandasSorry for the late response. Yes I did everything like in Peter tutorial. check everything one more time. if there will be a problems again, just post your Vray dome and Vray sun parameters and I will try to check where is a problem.
@LuisFernandoRosenstockSorry for the late response. render time is bout 1h. + - 20min..
@honzic Sorry for the late response, It's simple Vray Edge tex.
@archijex sorry for the late response, I put the HDRI file to vray dome not like "vray HDRI" but like simple bitmap.
@m_kofoed Sorry for the late response, maybe you could share your image and lighting setings? check basic scene setup, is there are 2.2? than check vray sun parameters maybe you should lower you sun multiply. of course post production had some influence on finall image, but not so big.
@apurva6d Hi hank's for comment, camera settings you could see on lighting part ;)
@PaulStein Thank you :)
Image size is 1920x1200
@lius86 That how it work... Wish it would be updated to work on verticals too. Would save the trouble of flipping it all the time.
@AntonioJorgeRodrigues Thanks for comment, Interior lighting is the same, but we used another HDRI file
@3dstudija I using xeon e5-2620 and probably crush because the operating frequency is lower than i7. Thanks for your reply.
Lasse Rode takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. He does this... more
Today I'm closing the SOA #AcademyDay5 interviews with the one I made with Pedro Fernandes from Arqui9. It was great... more