Making of Scandinavian Summer House

0
March 20, 2013 |  by  |  Making-Of, Native, Tutorials

Earlier this month, 3Dstudija studio posted their “Scandinavian Summer House” visuals on the forums and these immediately captured my attention. I’m not that familiar with the Scandinavian “Look & Feel”, but it sure reminded me of my Mediterranean local with a “Drop Dead Gorgeous” 3d Groundwork – Some of the best I’ve seen to date! I had a chat with the Maciulis Brothers, Matas & Antanas about this project and this article was born. Enjoy it.

making-of-ssh-Matas-Maciulismaking-of-ssh-Antanas-Maciulis

Author: Matas & Antanas Maciulis / 3dstudija

3Dstudija is a small team of two brothers – Matas Maciulis and Antanas Maciulis. Based in Vilnius, Lithuania, they have worked in the architectural visualization industry for seven years. Matas is an interior designer and 3d visualizer while his brother, Antanas is an architect and construction engineer. They are working as freelancers with local and foreign clients.

Introduction

Hello!

First of all, we are very honored that our work attracted Ronen’s attention and we are pleased to present our project and the making of it here. We also like to say thank you to all active forum members, whose compliments and comments inspire us to aim at getting even better results.

Our latest project is a modern Scandinavian summer-house. The architecture part was developed by Antanas, while I (Matas) worked on the visualization part. So, I’d like to tell little a bit more about the methods and techniques used in this project. Here are the 4 images made in the exterior set…

Basic Scene Setup

Here are the general scene setup settings…

making-of-ssh-1-settings

Exterior

The architecture of this building is inspired by minimalism so the forms are quite simple. The modeling wasn’t anything special… Just simple box poly modeling. The facade and terrace were made with the Floor Generator plug-in, which I found really easy and convenient to use. You should read Bertrand Benoit’s article about Using the Floor Generator Script to know more about it.

floor-generator-article

Using the Floor Generator Script

In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Check Bertrand’s full GH House making of article for more information about his work.

Read More…

making-of-ssh-3-terrace

making-of-ssh-4-facade-boards

making-of-ssh-5-windows-doors

making-of-ssh-7-roof

Interior

The second stage was modeling an interior.

making-of-ssh-6-interior

In this case, the main object was the kitchen from bulthaup’s B3 series. However, it was left in the background of this project. Here are the images we made inside…

Environment

The main aim with the environment, was to create a poor dry land, where the surface is mostly stony and just in some parts a little bit of grass springs-out. I started with creating the base of the land. I used just a simple plane and modified its geometry with the Tessellate modifier. In order to achieve a more natural look and to create bumpy land impression, I used Paint Deformation + Relax tools.

making-of-ssh-2-ground

The plants used are from R&D cube models.

making-of-ssh-12-models

making-of-ssh-13-models

I would like to tell you more about my work with the MultiScatter plugin from R&D cube that was used in the making of this scene. In this project we had four different camera angles, so we had to pay attention to the placement of all trees and plants because their shadows had a big influence on how the final image looked.

Here’s the overview of the scattered elements inside the 3dsmax viewport…

making-of-ssh-15-proxy-plane

The Trees…

proxy-trees_mini

Low Grass – For more realistic and natural looking environment we used a lot of different types and sizes of grass…

proxy-grass_mini

 

The Bushes / Low Shrubs…

proxy-bush_mini

 

The Stony Road by the House…

proxy-small-stones_mini

 

I wanted to avoid unnatural looking, even distribution of stones and grass, so I also used the Paint function in MultiScatter and set the stones and grass manually, just in the right places. I just used random rotate of 360 degrees around z-axis + the global scale function.

Final result of the ground with scattered grass and stones.

making-of-ssh-10-ground-render

Texturing

Wood Board Texture

making-of-ssh-8-wooden-boards

Ground Texture

The ground texture is from cgtextures. However, I added some corrections with Photoshop in order to make it a seamless texture

making-of-ssh-9-ground

In order to make flora less lush, its texture was de-saturated with the help of VRay Color Correction. The less intense the colors were, the better they suited the whole atmosphere of the scene.

making-of-ssh-14-color-correction

Roof Leaks

making-of-ssh-11-roof-leaks

Lighting

The lighting is probably the most interesting part of the project because it has the strongest impact on the mood and the atmosphere of the final image.

In this project it was created with a VRay Sun and a VRay Dome Light + HDRI from Peter Guthrie’s collection on 3DOcean.

If you are struggling to achieve natural looking lighting, I’d recommend checking the HDRI tutorial by Peter Guthrie. Using his technique I matched position of the VRay Dome Light with the HDRI sun’s position.

The day lighting is done with Peter Guthrie’s 1739 sun clouds HDRI.

making-of-ssh-16-1739-hdri

making-of-ssh-18-day-light

The evening lighting is done with Peter Guthrie’s 1928 dusk sun HDRI.

making-of-ssh-17-1928-hdri

making-of-ssh-19-night-light

Rendering

I rendered this scene with V-Ray, my favorite render engine. Here are the render settings…

making-of-ssh-20-render-setup

Postwork

Post production wasn’t anything special. Just a few simple steps showed below on the layer stack inside Photoshop…

making-of-ssh-21-post

making-of-ssh-22-post

And that’s it!

Thank you for your time and interest. I sincerely hope this information will help someone out there. For more about 3d ground work you should also read Chris Kowal’s article…

3d-ground-cover-modeling

3D Ground Cover Modeling in 3D Studio Max

Following a great thread in the finished works section of the forums, Chris (blowback) was very kind to send me a ‘Making-Of’ article about the 3D modeling of the ground cover in the architectural visualization of ‘Jeff’s House’. I hope you’ll enjoy this article and learn from it as much as I did!

Read More…

Take care!

44 comments
Nitav
Nitav

I don't think the VraySun setting - 'size multiplier' = 0.6? and 1.0 in final settings.!! Bcoz you have really smoothed and blured shadows.

stw
stw

Sorry for late question. Could You tell more about interior settings? Are there any cameras/vray settings changes?

FranciscoMarchisio
FranciscoMarchisio

Hi! I wanna know something ! Why you put render gamma output 1? why do you wanna see 3d max with gamma 2.2 and after that, when the render is output is in gamma 1? thank you !!!

spacefab
spacefab

Coming from Scandinavia (DK) and doing summerhouses as an architect, i can tell you that you did catch the light and feeling very excact! 

Simply impressive!

I have one thing that puzzles me, when i try your "setup", i get very bright renderings unless i crank the F-number up on the camera to 14-16.

Am i missing out somewhere?


stellaingels
stellaingels

Hello,could you please share your windows settings?

thanks

Venelin Dobrev
Venelin Dobrev

Hi guys, one of the greatest work around, appreciate x 1k.  O_o

If is not a secret... what kind of processor/s you used for the particular work? Because I met some difficulties while rendered bushes from r&d.

Thank you in advance!

georgianrazvan
georgianrazvan

Excelent work!!!

question:  i've managed to create the atmosphere quite the same but i'm having problems with the glass from the windows.

How did you do make the glass?

JohnnyPope
JohnnyPope

Wow - stunning work and great breakdown!  I LOVE the quality of the light - especially the image with the low sun shining from behind the camera - really beautiful.  Thanks for taking the time to post all this amazing info - I know how much effort it takes.  Really appreciate it :-)

NatanaelBrandas
NatanaelBrandas

I'm just curious, did you used the same lightning technique as Peter Guthrie uses in the tutorial ? Because I have done the same settings but my scene somehow is a bit overexposed.


chiepsamsithy
chiepsamsithy

Could you tell me about computer spec, and how long for render a scene? 

chiepsamsithy
chiepsamsithy

Could you tell me about computer spec, and how long for a scene? 

honzic
honzic

Excelent and useful tutorial, thanks. I have a question. What is the settings of default (grey) mateial in pictures making-of-ssh-3,4,5,6,7*.jpg?

archijex
archijex

well done 

thanks for sharing your work.

it's very interesting

what is the values you used for your hdri ? ( overall multiplier & render multiplier)

m_kofoed
m_kofoed

How do you create so strong shadows in your render.? is it edited in post. or is these shadows createt in the scene directly.? Can you please tell me how you did this. I have tried copying your settings for trying to create same shadows. But mine appear much brighter..

3dVws
3dVws

Great thorough making off, great to see!

smereces
smereces

Congrats for the making off!

TAvisual
TAvisual

Thanks for sharing this great making of! The render looks really natural and the environment is well designed, nice tones and natural placement ;) 

apurva6d
apurva6d

Really great tutorial !!!! you have given everything so its gonna be a great help in improving our quality of rendering. But there is one thing left out : CAMERA settings...could you please give the information of the camera as you have given for lighting.

PaulStein
PaulStein

This is one of the best making ofs I've seen in a while. Clear, to the point and just flat out fantastic. My only question is what were the output/image sizes? Thanks for sharing!

samuelconlogue
samuelconlogue

Really great tutorial! The ground cover is just perfect. Thanks for sharing with us!

lius86
lius86

impressive work!Why i can't use floor generator on vertical surfaces?i always have to rotate the plane, run the script, and then re-rotate of 90 degrees!

AntonioJorgeRodrigues
AntonioJorgeRodrigues

Ooooh! Great Work! And thanks for the making of just one question was the interior shots render with the same lightning as the exterior? Because interior also look great!

toni fresnedo
toni fresnedo

Great work, the light is really fantastic, exterior ground is very good! Congrats!

3dstudija
3dstudija

@NatanaelBrandasSorry for the late response. Yes I did everything like in Peter tutorial. check everything one more time. if there will be a problems again, just post your Vray dome and Vray sun parameters and I will try to check where is a problem.

3dstudija
3dstudija

Sorry for the late response. render time is bout 1h. + -  20min.. CPU i7 2600 16GB of Ram.

3dstudija
3dstudija

@honzic Sorry for the late response, It's simple Vray Edge tex.

3dstudija
3dstudija

@archijex sorry for the late response, I put the HDRI file to vray dome not like "vray HDRI" but like simple bitmap.

3dstudija
3dstudija

@m_kofoed  Sorry for the late response, maybe you could share your image and lighting setings? check basic scene setup, is there are 2.2? than check vray sun parameters maybe you should lower you sun multiply. of course post production had some influence on finall image, but not so big.


3dstudija
3dstudija

@apurva6d  Hi hank's for comment,  camera settings you could see on lighting part ;)

3dstudija
3dstudija

@Michal NohejlThank's for comment, really nice work especially I like that one with the fog

ronenbekerman
ronenbekerman moderator

@lius86 That how it work... Wish it would be updated to work on verticals too. Would save the trouble of flipping it all the time.

Venelin Dobrev
Venelin Dobrev

@3dstudija I using xeon e5-2620 and probably crush because the operating frequency is lower than i7. Thanks for your reply. 

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